Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Winged Boots
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Weapon, +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Waythe
legendary
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (greatsword), legendary (requires attunement)
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.
The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.
Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.
Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.
Wand of the War Mage +2
rare
CCC-ROZK01-1 - Binder's Torment
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of Paralysis
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Make a ranged attack roll against that creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
No Attack Role but dc 15 con safe
Tome of Influence and Leadership
very_rare
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queens Begotten
Show
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century
Tome of Clear Thought
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Studded Leather +2
very_rare
CCC-TRI-23 - STORM-1-2 - Sub Rosa
Show
Notes:
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
Staff of Frost
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Spear +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Sling of Warning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Shortsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Rod of the Pact Keeper +3
very_rare
DDHC-TYP Tomb of Horrors
Show
Robe of Stars
very_rare
Trade Log
Show
Notes:
requires attunement
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it.
Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space
Ring of Shooting Stars
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ring of Mind Shielding
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Portable Hole
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Winged Boots | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Weapon, +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (any), uncommon (+1), rare (+2), or very rare (+3) |
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Waythe | legendary | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone. The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used. Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder. Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder. |
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Wand of the War Mage +2 | rare | CCC-ROZK01-1 - Binder's Torment | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Wand of Paralysis | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. No Attack Role but dc 15 con safe |
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Tome of Influence and Leadership | very_rare | Trade Log | Show | |||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queens Begotten | Show | |||
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century |
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Tome of Clear Thought | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, very rare |
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Studded Leather +2 | very_rare | CCC-TRI-23 - STORM-1-2 - Sub Rosa | Show | |||
Notes:
Armor (light), very rare You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
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Staff of Frost | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. |
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Spear +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Sling of Warning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Shortsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Rod of the Pact Keeper +3 | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
Robe of Stars | very_rare | Trade Log | Show | |||
Notes:
requires attunement Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space |
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Ring of Shooting Stars | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ring of Mind Shielding | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Ring, uncommon (requires attunement) You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |
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Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Portable Hole | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show |