Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Pipes of the Sewers
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Periapt of Wound Closure
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Pearl of Power
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
You can use an action to speak this pearl’s command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Nolzur’s Marvelous Pigments
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Nolzur’s Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
Morning Star +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Morningstar +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Mithril Half Plate
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Midnight Phateon's Horn
very_rare
CCC-ODFC02-03 - Night's Bright Dawning
Show
Notes:
Weapon (any melee piercing), very rare
You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicorn’s horn. Additionally, anyone holding the weapon can sayPhaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.
Manual of Bodily Health
very_rare
CCC-QCC2017 - Delusions of Grandeur
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Mace +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Ivory Bronze Horn of Valhalla
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla.
You can use an action to blow this horn. In response, Warrior spirits from the Valhalla appear within 60 feet of you. They use the Statistics of a Berserker. They return to Valhalla after 1 hour or when they drop to 0 Hit Points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple Weapons
76-90 Bronze 4d4 + 4 Proficiency with all Medium Armor
91-00 Iron 5d4 + 5 Proficiency with all martial Weapons
If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Iron Bands of Bilarro
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Immovable Rod
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Halfplate +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pipes of the Sewers | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Periapt of Wound Closure | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Pearl of Power | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Pearl of Power |
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Nolzur’s Marvelous Pigments | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Nolzur’s Marvelous Pigments Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |
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Morning Star +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Morningstar +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Mithril Half Plate | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Midnight Phateon's Horn | very_rare | CCC-ODFC02-03 - Night's Bright Dawning | Show | |||
Notes:
Weapon (any melee piercing), very rare You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicorn’s horn. Additionally, anyone holding the weapon can sayPhaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night. |
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Manual of Bodily Health | very_rare | CCC-QCC2017 - Delusions of Grandeur | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
||||||
Mace +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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Ivory Bronze Horn of Valhalla | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. |
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Iron Bands of Bilarro | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Immovable Rod | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Halfplate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show |