Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Soulcoins x3
common
DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil
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Flare (Flametounge Shortsword)
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This shortsword appears to be made of molten steel that seems to find its way to shape right before it strikes its target. While attuned to this sword, you feel comfortable in temperatures as low as 20 degrees below zero Fahrenheit and as high as 120 degrees above zero Fahrenheit. You can use a bonus action to speak this magic sword’s command word (‘devastation’ in Terran), causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This item can be found in the Dungeon Master’s Guide
Amulett of Health
rare
Trade Log
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Staff of Power
very_rare
Trade Log
Show
Notes:
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack Rolls.
The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges.
Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.
You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin — Damage:
10 ft. away or closer — 8 x the number of Charges in the staff
11 to 20 ft. away — 6 x the number of Charges in the staff
21 to 30 ft. away — 4 x the number of Charges in the staff
Manual of Quickness and Action
very_rare
Trade Log
Show
Studded Leather +2
very_rare
Ghost Of Saltmarsh Downtime Activity
Purchase Log
Show
Staff of Frost
very_rare
Trade Log
Show
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed. This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in.
Tome of Clear Thoughts (not sure)
very_rare
CCC-BMG-38-HULB3-2 Dead Canaries
Show
Quaryl´s Codex (Tome of the Stilled Tongue)
legendary
DDAL 00-02F The Definition of Heroism
Show
Notes:
Quaryl´s Codex (Tome of the Stilled Tongue)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue.
Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of Secrets. The Tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a Spellbook and an arcane focus. In addition, while holding the tome, you can use a Bonus Action to Cast a Spell you have written in this tome, without expending a spell slot or using any verbal or somatic Components. Once used, this property of the tome can’t be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all Spells written in the book are permanently erased.
Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and Fade Away after they are read.
Ioun Stone of Mastery (Regeneration)
legendary
DDEX3-4 It’s All in the Blood
Show
Notes:
Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),
legendary
Trade Log
Show
Notes:
Legendary
Wondrous Item, legendary (requires attunement by a wizard) This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.
Cloak of Invisibility
legendary
DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil
Show
Artic Stink Squirrel Familiar
unique
Legacy Award
Purchase Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Soulcoins x3 | common | DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil | Show | |||
Flare (Flametounge Shortsword) | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Amulett of Health | rare | Trade Log | Show | |||
Staff of Power | very_rare | Trade Log | Show | |||
Notes:
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack Rolls. The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges. Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin — Damage: 10 ft. away or closer — 8 x the number of Charges in the staff 11 to 20 ft. away — 6 x the number of Charges in the staff 21 to 30 ft. away — 4 x the number of Charges in the staff |
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Manual of Quickness and Action | very_rare | Trade Log | Show | |||
Studded Leather +2 | very_rare | Ghost Of Saltmarsh Downtime Activity | Purchase Log | Show | ||
Staff of Frost | very_rare | Trade Log | Show | |||
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed. This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in. |
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Tome of Clear Thoughts (not sure) | very_rare | CCC-BMG-38-HULB3-2 Dead Canaries | Show | |||
Quaryl´s Codex (Tome of the Stilled Tongue) | legendary | DDAL 00-02F The Definition of Heroism | Show | |||
Notes:
Quaryl´s Codex (Tome of the Stilled Tongue) This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of Secrets. The Tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine. If you can attune to this item, you can use it as a Spellbook and an arcane focus. In addition, while holding the tome, you can use a Bonus Action to Cast a Spell you have written in this tome, without expending a spell slot or using any verbal or somatic Components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all Spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and Fade Away after they are read. |
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Ioun Stone of Mastery (Regeneration) | legendary | DDEX3-4 It’s All in the Blood | Show | |||
Notes:
Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. |
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QUARYL’S CODEX (TOME OF THE STILLED TONGUE), | legendary | Trade Log | Show | |||
Notes:
Legendary |
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Cloak of Invisibility | legendary | DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil | Show | |||
Artic Stink Squirrel Familiar | unique | Legacy Award | Purchase Log | Show |