Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Clothes of Mending common DDHC-DIA-Decent into Avernus Show
Ring of Fire Reistance common DHC Tales from the Yawning Portal: Tomb of Horrors Show
Ring of Protection uncommon DHC Tales from the Yawning Portal: Tomb of Horrors Show
Sword of Vengance Rapier uncommon DHC Tales from the Yawning Portal: Tomb of Horrors Show
Notes:

Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Cloak of Displacement rare Trade Log Show
Notes:

Cloak of Displacement wondrous item, major tier, rare (requires attunement) Value/Weight: Details: While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” A description of this item can be found in Player Handout 5.

Cape of the Mounterbank rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Berserker Axe rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Weapon +2 (Glaive) rare Trade Log Show
Wounderous Figurine - Obsidian Steed very_rare Trade Log Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

Tome of Influence and Leadership very_rare Trade Log Show
Ring of Psychic Resistance very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Rod of the Pactkeeper +3 very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Staff of Power very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Efreeti Bottle very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Tome of Understanding very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Belt of Firegiant Strengh very_rare DDHC-DIA-Decent ínto Avernus Show
Notes:

Belt of Fire Giant Strength
Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to a score of 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Made out of the Hide of a Barbed Dragon
The Belt Buckle has a clasp made out of Dragon Claws
The runes are Infernal

Spear of Backbite very_rare DHC Tales from the Yawning Portal: Tomb of Horrors Show
Notes:

Spear of Backbiting
Weapon (spear or javelin), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.

Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Dwarven Plate very_rare DDHC-CM Alkazaar's Appendix Show
Dwarven Plate +2 very_rare CCC-TRI-10 - Contact Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.

Tome of Influence and Leadership very_rare Trade Log Show