Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Clothes of Mending
common
DDHC-DIA-Decent into Avernus
Show
Ring of Fire Reistance
common
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Ring of Protection
uncommon
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Sword of Vengance Rapier
uncommon
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Cloak of Displacement
rare
Trade Log
Show
Notes:
Cloak of Displacement wondrous item, major tier, rare (requires attunement) Value/Weight: Details: While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” A description of this item can be found in Player Handout 5.
Cape of the Mounterbank
rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Berserker Axe
rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Weapon +2 (Glaive)
rare
Trade Log
Show
Wounderous Figurine - Obsidian Steed
very_rare
Trade Log
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Tome of Influence and Leadership
very_rare
Trade Log
Show
Ring of Psychic Resistance
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Rod of the Pactkeeper +3
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Staff of Power
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Efreeti Bottle
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Tome of Understanding
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Belt of Firegiant Strengh
very_rare
DDHC-DIA-Decent ínto Avernus
Show
Notes:
Belt of Fire Giant Strength
Wondrous item, very rare (requires attunement)
While wearing this belt, your Strength score changes to a score of 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Made out of the Hide of a Barbed Dragon
The Belt Buckle has a clasp made out of Dragon Claws
The runes are Infernal
Spear of Backbite
very_rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
Spear of Backbiting
Weapon (spear or javelin), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Dwarven Plate
very_rare
DDHC-CM Alkazaar's Appendix
Show
Dwarven Plate +2
very_rare
CCC-TRI-10 - Contact
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.
Tome of Influence and Leadership
very_rare
Trade Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Clothes of Mending | common | DDHC-DIA-Decent into Avernus | Show | |||
Ring of Fire Reistance | common | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Ring of Protection | uncommon | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Sword of Vengance Rapier | uncommon | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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Cloak of Displacement | rare | Trade Log | Show | |||
Notes:
Cloak of Displacement wondrous item, major tier, rare (requires attunement) Value/Weight: Details: While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” A description of this item can be found in Player Handout 5. |
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Cape of the Mounterbank | rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Berserker Axe | rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Weapon +2 (Glaive) | rare | Trade Log | Show | |||
Wounderous Figurine - Obsidian Steed | very_rare | Trade Log | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
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Tome of Influence and Leadership | very_rare | Trade Log | Show | |||
Ring of Psychic Resistance | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Rod of the Pactkeeper +3 | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Staff of Power | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Efreeti Bottle | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Tome of Understanding | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Belt of Firegiant Strengh | very_rare | DDHC-DIA-Decent ínto Avernus | Show | |||
Notes:
Belt of Fire Giant Strength While wearing this belt, your Strength score changes to a score of 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Made out of the Hide of a Barbed Dragon |
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Spear of Backbite | very_rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
Spear of Backbiting Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. |
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Dwarven Plate | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Dwarven Plate +2 | very_rare | CCC-TRI-10 - Contact | Show | |||
Notes:
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. |
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Tome of Influence and Leadership | very_rare | Trade Log | Show |