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Adventure Title
CCC-GARY-01 A Night to Remember
CCC-GARY-01 A Night to Remember
Session
Date DMed
2020-08-19 00:23
2020-08-19 00:23
Session Length (Hours)
5
5
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2020-08-19 00:24
2020-08-19 00:24
Character to Apply Rewards
Anarath A'Daragon
Anarath A'Daragon
Notes
**Spieler** - Timo - Stark - Tiefling - Monk 8 Rogue 1 (9) - none - Kanade Tachibana - Ghulaf - Halbork - Monk 4 Barbar 1 - none - Morti16 - Larrel - high elf - wizard 5 - Kacksperl - Jay Quellin - Human(variant) - Paladin 7 - Sebo - Lekan - Dragonborn - Babarian 10 - Dark Espir - Zics - Goblin - Path of the Berserker Barbarian 5- Z
**Spieler** - Timo - Stark - Tiefling - Monk 8 Rogue 1 (9) - none - Kanade Tachibana - Ghulaf - Halbork - Monk 4 Barbar 1 - none - Morti16 - Larrel - high elf - wizard 5 - Kacksperl - Jay Quellin - Human(variant) - Paladin 7 - Sebo - Lekan - Dragonborn - Babarian 10 - Dark Espir - Zics - Goblin - Path of the Berserker Barbarian 5- Z
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Anarath A'Daragon | Fang of Sybil | Rare | CCC-GARY-01 A Night to Remember | true | ||
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |