Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Shortsword +1
uncommon
SJA-04 Spelljammer Academy - 04: H'Catcha!
SJA-04 Spelljammer Academy - 04: H'Catcha!
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Shortsword +1
uncommon
Level 5 Item
Trade Log
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Shortsword +1 | uncommon | SJA-04 Spelljammer Academy - 04: H'Catcha! | SJA-04 Spelljammer Academy - 04: H'Catcha! | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |
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Shortsword +1 | uncommon | Level 5 Item | Trade Log | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |