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Adventure Title
DDAL-10-04 Cold Benevolence
DDAL-10-04 Cold Benevolence
Session
5
5
Date Played
2022-08-05 20:30:00 UTC
2022-08-05 20:30:00 UTC
Levels Gained
1
1
GP +/-
68
68
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
**Story Awards:** ***Charm of Sappa Ever-Watching*** The characters earn this story award if they persuade Sappa Ever-Watching to aid them. ***Charm of Singing Gir*** The characters earn this story award if they persuade Singing Gir to aid them. ***Charm of Lor the Timid*** The characters earn this story award if they persuade Lor the Timid to aid them. **Lost:** Snowshoes **Bought:** Snowshoes (1 gp) Festabend in Good Mead (1 gp) several Pottery Products for (5 gp) 3x Jar of Honey (3 gp) 1x Bottle of Mead (2 gp)
**Story Awards:** ***Charm of Sappa Ever-Watching*** The characters earn this story award if they persuade Sappa Ever-Watching to aid them. ***Charm of Singing Gir*** The characters earn this story award if they persuade Singing Gir to aid them. ***Charm of Lor the Timid*** The characters earn this story award if they persuade Lor the Timid to aid them. **Lost:** Snowshoes **Bought:** Snowshoes (1 gp) Festabend in Good Mead (1 gp) several Pottery Products for (5 gp) 3x Jar of Honey (3 gp) 1x Bottle of Mead (2 gp)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Useful Items | Uncommon | DDAL-10-04 Cold Benevolence | true | ||
Wondrous item, uncommon This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has seven other patches. The DM chooses the patches or determines them randomly. 1x Wooden ladder (24 feet long) 1x A riding horse with saddle bags 4x Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 1x Rowboat (12 feet long) |