Adventure Logsheet
Starting Log Race: Half-Elf Source: two +1, one +2 Chose: Str +2, Con +1, Dex +1 Ability Score Point Buy: Str 15, Dex 15, Con 15, Int 8, Wis 18, Cha 8 =>Str 17, Dex 16, Con 16, Int 8, Wis 8, Cha 8 Skills: Animal Handling, Nature Language: Draconic Background: Outlander Skills: Athletics, Survival Tools: One Musical Instrument replaced with Water Vehicles Language: Orc Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp Class: Rogue Armor: light armor Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: thieves' tools Saving Throws: Dexterity, Intelligence Skills: Stealth, Perception, Investigation, Acrobatics Expertise: Perception, Investigation Equipment: a rapier, a shortbow and quiver of 20 arrows, a burglar's pack, leather armor, two daggers, and thieves' tools sold: a shortbow (12,5 gp) and quiver (0,5 gp) of 20 arrows (0,5 gp), leather armor (5gp) bought: shield (10 gp), sling (1 sp), 20 sling bullets (4cp), 6 Daggers (12 gp) Multiclass: Barbarian (at Level 2) Armor: shields Weapons: simple weapons, matrial weapons Class Features: Rage, Unarmored Defense
*** DM ENTRY ***
Level, 250 gp, and Winged Boots (T1 Reward)
Missions 1) und 4) loot: Potion of Healing
Loot: Potion of Healing
REBUILD Name was Varg Species: Kenku Creature Type: Humanoid Size: Small Speed: 30 feet Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Kenku Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice (Persuasion and Insight). Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier. Languages. You can speak, read, and write Common and Primordial. Background: Criminal Ability Scores: Dexterity (+2), Constitution (+1) Feat: Alert Skill Proficiencies: Sleight of Hand, Stealth Tool Proficiency: Thieves' Tools Equipment: 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP Ability Score Point Buy: Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14 =>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14 Class: Rogue (Assassin) Armor: light Weapons: simple weapons and martial weapons that have the Finesse or Light Property Saving Throws: Wisdom, Charisma Skills: Acrobatics, Deception, Investigation, Perception Expertise: Stealth, Perception Equipment: 100 gp bought: burglars pack, shortbow, 20 arrows, quiver, shortsword, studded leather armor
Continual Flame cast on one of my Daggers by Yoake (Arikatzi) Loot: 100 gp + 20% of a spy glass (500 gp = 100 gp) Story Award: Scaled Friend After your adventures with Argentum you forged quite the friendship. In roughly one-hundred years you can call yourself friend of an adult silver dragon, at which time he also won't be grounded anymore by his very angry mother. Probably. Wyrmageddon You really screwed the ooze now, killing all these wyrmlings might have some "unforeseen" consequences. Like them having parents for example! Vengeful, chromatic and evil parents. It might be high time to gear up or take that vacation you always wanted to take, maybe the one into wildspace with the cruise jammer "Titanic".