Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
+1 Bloodwell Vial
uncommon
Level 5
Level 5 Item
Show
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer)
0.16 oz.
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Wave
legendary
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Stone of Good Luck
rare
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Boots of Striding and Springing
common
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Armor of Vulnerability (slashing)
common
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
+1 Chain mail
uncommon
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ring of Shooting Stars
very_rare
DDHC-CM Lore of Lurue
DDHC-CM Lore of Lurue
Show
Notes:
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Winged Boots
uncommon
DDEX2-10 Cloaks and Shadows
DDEX2-10 Cloaks and Shadows
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Javelin of Lightning
uncommon
DDAL08-05 Hero of the Troll Wars
DDAL08-05 Hero of the Troll Wars
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’sGuide.
This javelin glows an angry read when within 120 feet of a troll.
Ring of Fire Resistance
rare
CCC-GHC-BK1-04_I_Am_the_Fire
CCC-GHC-BK1-04_I_Am_the_Fire
Show
Notes:
Ring of Fire Resistance
Ring, rare (requires attunement), Table G
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Scimitar +1
common
DDHC-TOA-9 Ruins of Matolo
Show
Bronze Griffon
common
DDHC-TOA-9 Ruins of Matolo
Show
Marvels Pigments
common
DDHC-TOA-9 Ruins of Matolo
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 Bloodwell Vial | uncommon | Level 5 | Level 5 Item | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |
||||||
Wave | legendary | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Stone of Good Luck | rare | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Boots of Striding and Springing | common | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Armor of Vulnerability (slashing) | common | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
+1 Chain mail | uncommon | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Ring of Shooting Stars | very_rare | DDHC-CM Lore of Lurue | DDHC-CM Lore of Lurue | Show | ||
Notes:
Ring, very rare (requires attunement outdoors at night) While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage |
||||||
Winged Boots | uncommon | DDEX2-10 Cloaks and Shadows | DDEX2-10 Cloaks and Shadows | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
||||||
Javelin of Lightning | uncommon | DDAL08-05 Hero of the Troll Wars | DDAL08-05 Hero of the Troll Wars | Show | ||
Notes:
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’sGuide. This javelin glows an angry read when within 120 feet of a troll. |
||||||
Ring of Fire Resistance | rare | CCC-GHC-BK1-04_I_Am_the_Fire | CCC-GHC-BK1-04_I_Am_the_Fire | Show | ||
Notes:
Ring of Fire Resistance This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide. |
||||||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | |||
Scimitar +1 | common | DDHC-TOA-9 Ruins of Matolo | Show | |||
Bronze Griffon | common | DDHC-TOA-9 Ruins of Matolo | Show | |||
Marvels Pigments | common | DDHC-TOA-9 Ruins of Matolo | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show |