Adventure Logsheet
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Starting Log: Race: Goblin Dex +2, Con +1 Ability Score Point Buy: Str 8, Dex 15, Con 15, Int 10, Wis 14, Cha 8 => Str 8, Dex 17, Con 16, Int 10, Wis 14, Cha 8 Equipment from Background: (Urchin) A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10 gp from Class: (Fighter) chain mail, two martial weapons (shortsword), a light crossbow and 20 bolts, a dungeoneer's pack sold: 2 hand crossbows (75 gp), chain mail (37,5 gp) bought: thieves' tools (25 gp), 2 shortswords (20 gp), whip (2gp), sling (1 sp), 20 sling bullets (4 cp), studded leather (45 gp), shield (10 gp)
bought: Eintopf (2sp), 5 x Bier (5 x 4cp), Zimmer (5sp)
gave 1 gp for the Fortune Teller Loot: 1x Potion of Flying Trinket (A wand that summons a mundane toad once per day)
Adventure Logsheet
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thrown away...
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traded with Zsardrasz (~https://www.adventurersleaguelog.com/users/9980/characters/66260)
Adventure Logsheet
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+10 DT
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traded with Captain Nelson McGriffith (https://www.adventurersleaguelog.com/users/9980/characters/91587)
Adventure Logsheet
Rebuild Species Goblin Languages Common, Elven and Draconic . Background Criminal Origin Feat: Alert Skills (Background) Stealth, Sleight of Hand Tool Proficiency (Background) Thieves' Tools . Class Ranger Skills (Ranger) Animal Handling, Insight, Survival . Ability Score Increases: * +2 on DEX, + 1 on WIS . *Point Buy STR 8 DEX 15 CON 14 INT 8 WIS 15 CHA 10 => STR 8 DEX 17 CON 14 INT 10WIS 16 CHA 8 . Equipment took the Gold Option: 200 gp (Ranger + Background) . catching up 1 Level = 10 Downtime bought Scimitar, Shortsword +1 (Level 5), 2 Daggers, Whip, Longbow, 20 Arrows, Quiver, Druidic Focus (a Boars Tusk), Explorer's Pack, Dark traveller's Clothes including Hood, Thieves' Tools, Crowbar, Pouch, Material Component for Summon Beast (a feather, a tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Loot: 8 Potions of Healing 1 Spell Scroll of Magic Weapon 1 Potion of Hill Giant Strength 1000 gp Mundane Treasure: 1 Healer's Kit 1 Alchemist's Fire (flask) Adventuring gear This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Damage: 1d4 Damage Type: Fire Properties: Improvised Weapon Range: 20 Weight: 1 Downtime Activity: Catching Up 1 Level
Special: XAR-Münze (25 gp) (Xar DCs...) bought: Cold Weather Clothing (4gp) used: Potion of Healing Loot: Potion of Climbing Story Award: DDAL05-04 Story Award: SEER’s Delivery Service You successfully delivered the rune tablet into the hands of the Lord’s Alliance for study, much to their gratitude. You gain advantage on ability checks that involve interacting with NPC members of the Lord’s Alliance. Additionally, you gain disadvantage on ability checks that involve interacting with NPCs that specifically oppose the Lord’s Alliance. DDAL05-04 Story Award: Heroes of Citadel Adbar. Your brave rescue of the Frostbite Platoon has earned you fame and favor within the dwarven citadel. While the citadel normally shuts out visitors, you are granted access to the citadel’s upper reaches. You gain advantage on ability checks that involve interacting with dwarves from Citadel Adbar, regardless of where you travel.
Adventure Logsheet
Loot: Potion of Frost Giant Strength Potion of Healing Story Awards: DDAL05-05 Story Award: Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.
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bought: 12 Nets 2 Oil of Slipperyness
Story Reward: Friend of the Griffins You have earned the respect of a griffin of the Earthspur Mountains. These proud beasts nest high in the cliffs and are cared for by rangers of the Emerald Claw. Your griffin mount travels with you as a trusted friend and ally. The griffin will answer to any name you choose. To feed it, you must provide it with live horsemeat. Increase your living expenses by 5gp per day of downtime. This covers the cost of purchasing a draft horse to feed your griffin each day. If you cannot afford to feed the griffin, it will return to the Earthspur Mountains and never return. used: Oil of Slipperiness
Adventure Logsheet
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bought: Scale Mail Barding (200 gp)
Loot: 640 gp Potion of Superior Healing Potion of Fire Giant Strength Scroll of Antilife Shell Downtime Activities: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Story Awards: Student of Stone. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.
bought: Spy Glass (1000 gp) 250gp worth of coin and gems. Loot: 3 Potions of Superior Healing used: 1 Potion of Healing