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Adventure Title
DDHC-TYP Tales from the Yawning Portal - Hidden Shrine
Session
4
Date Played
2021-11-20 21:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
DM Name
Rakka
DM DCI Number
8320827812
Notes

Magic Items

Name Rarity Location Table Result Counts?
Eagle Whistle Common DDHC-TYP Tales from the Yawning Portal - Hidden Shrine true
Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Bracelet of Rock Magic Very Rare DDHC-TYP Tales from the Yawning Portal - Hidden Shrine true
Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Wand of Lightning Bolts Common DDHC-TYP Tales from the Yawning Portal - Hidden Shrine true
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.