Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Cloak of Many Fashions
common
Dungeoncraft Seed: "A Dark Horse"
Dungeoncraft Seed: "A Dark Horse"
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Notes:
Adv. Seed Title: A Dark Horse
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Smoldering Armor (Breastplate)
common
DC-PoA The Curse of the Golden Anahuac
DC-PoA The Curse of the Golden Anahuac
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Notes:
Armor (Breastplate), common
Wisps of harmless, odorless smoke rise from this armor while it is worn.
AC: 14
Weight: 20
Charlatan's Die
common
DC-PoA Juliet's Shadow
DC-PoA Juliet's Shadow
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Notes:
Wondrous item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Illuminator's Tattoo (requires attunement)
common
DC-PoA Why does it still flow (Seed: This Seems Familiar)
DC-PoA Why does it still flow (Seed: This Seems Familiar)
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Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing.
While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
Lantern of Tracking Abberations
common
DC-PoA Mglw'nafh Termalaine wgah'nagl
DC-PoA Mglw'nafh Termalaine wgah'nagl
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Notes:
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
This lantern tracks aberrations.
Psi Crystal (attunement)
uncommon
DC-PoA Mglw'nafh Termalaine wgah'nagl
DC-PoA Mglw'nafh Termalaine wgah'nagl
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Notes:
Wondrous Item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. Rules of the Monster Manual apply*.
The crystal also glows with a purplish inner light while you are attuned to it.
The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Psi Crystal Properties
Int Score Range of Telepathy Light Intensity
3-7 15 feet Dim light out to a range of 5 feet
8-11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12-15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16+ 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet
Monster Manual: Telepathy
Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without Telepathy can receive and respond to Telepathic messages but can’t initiate or terminate a Telepathic conversation.
A Telepathic monster doesn’t need to see a contacted creature and can end the Telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the Telepathic monster Contacts a different creature within range. A Telepathic monster can initiate or terminate a Telepathic conversation without using an action, but while the monster is Incapacitated, it can’t initiate Telepathic contact, and any current contact is terminated.
A creature within the area of an Antimagic Field or in any other location where magic doesn’t function can’t send or receive Telepathic messages
Brooch of Shielding
uncommon
DC-PoA Juliet's Shadow
DC-PoA Juliet's Shadow
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Notes:
Wondrous Item, major tier, uncommon (Requires Attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. (Flavour: Violet Brooch of Friendship Memories)
Ring of Animal Influence (Faction Item)
rare
Faction Item, Level 5
G
Purchase Log
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
- Animal friendship (save DC 13)
- Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
- Speak with animals
Name | Rarity ▲ | Location | Table | Result | Source | |
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Cloak of Many Fashions | common | Dungeoncraft Seed: "A Dark Horse" | Dungeoncraft Seed: "A Dark Horse" | Show | ||
Notes:
Adv. Seed Title: A Dark Horse Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Smoldering Armor (Breastplate) | common | DC-PoA The Curse of the Golden Anahuac | DC-PoA The Curse of the Golden Anahuac | Show | ||
Notes:
Armor (Breastplate), common Wisps of harmless, odorless smoke rise from this armor while it is worn. AC: 14 Weight: 20 |
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Charlatan's Die | common | DC-PoA Juliet's Shadow | DC-PoA Juliet's Shadow | Show | ||
Notes:
Wondrous item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
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Illuminator's Tattoo (requires attunement) | common | DC-PoA Why does it still flow (Seed: This Seems Familiar) | DC-PoA Why does it still flow (Seed: This Seems Familiar) | Show | ||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. |
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Lantern of Tracking Abberations | common | DC-PoA Mglw'nafh Termalaine wgah'nagl | DC-PoA Mglw'nafh Termalaine wgah'nagl | Show | ||
Notes:
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This lantern tracks aberrations. |
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Psi Crystal (attunement) | uncommon | DC-PoA Mglw'nafh Termalaine wgah'nagl | DC-PoA Mglw'nafh Termalaine wgah'nagl | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. Rules of the Monster Manual apply*. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). Monster Manual: Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without Telepathy can receive and respond to Telepathic messages but can’t initiate or terminate a Telepathic conversation. A Telepathic monster doesn’t need to see a contacted creature and can end the Telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the Telepathic monster Contacts a different creature within range. A Telepathic monster can initiate or terminate a Telepathic conversation without using an action, but while the monster is Incapacitated, it can’t initiate Telepathic contact, and any current contact is terminated. A creature within the area of an Antimagic Field or in any other location where magic doesn’t function can’t send or receive Telepathic messages |
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Brooch of Shielding | uncommon | DC-PoA Juliet's Shadow | DC-PoA Juliet's Shadow | Show | ||
Notes:
Wondrous Item, major tier, uncommon (Requires Attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. (Flavour: Violet Brooch of Friendship Memories) |
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Ring of Animal Influence (Faction Item) | rare | Faction Item, Level 5 | G | Purchase Log | Show | |
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
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