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Adventure Title
PO-BK1-02 Trust No One
PO-BK1-02 Trust No One
Session
Date Played
2022-04-29 19:00:00 UTC
2022-04-29 19:00:00 UTC
Levels Gained
GP +/-
204.8
204.8
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
MalteS
MalteS
DM DCI Number
0000000
0000000
Notes
-15,2 gp für die "Rote Spezialität" 10 gp Schweigegeld
-15,2 gp für die "Rote Spezialität" 10 gp Schweigegeld
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Heward's Handy Spice Pouch | Common | PO-BK1-02 Trust No One | true | ||
Wondrous item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. | |||||
Duplicitous Manuscript | Rare | PO-BK1-02 Trust No One | true | ||
Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance. When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll. |