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Adventure Title
CCC-BMG-MOON3-1 – Atop the Fairheights
Session
Date Played
2020-07-17 09:00:00 UTC
Levels Gained
1
GP +/-
120
Downtime +/-
Location Played
Roll20
DM Name
Adrian
DM DCI Number
4320793759
Notes
**Storyaward:** Savior of Shale Rustfire You were able to save Shale Rustfire before he perished. He’s now able to play a role in the coming war against the orcs and their allies. Summary You arrived in Highrock in the Fairheight Mountains to met with Winnow Rustfire and hear the plight of the Rookoath and Rustfire clans. The dwarves were preparing an offensive against the orcs who have taken over their ancestral halls, but the orcs held Shale Rustfire, the heir to the Rustfire Clan, hostage. Brunhi Rookoath and Narbert Rustfire asked you to sneak into orc-held territory and rescue Shale. To reach him, you navigated a series of long-forgotten chambers and tunnels, overcoming a number of monsters as well as traps left by the dwarves. The reason for the traps was revealed when you encountered undead followers of Abbathor, the dwarven god of greed. Finally, you arrived at the chamber where Shale was held, fighting off his orcish captors while contending with the magical restraints that threatened the young dwarf at the same time. What happened there? □ You overcame these foes and saved Shale Rustfire. □ Shale Rustfire perished before you could rescue him.

Magic Items

Name Rarity Location Table Result Counts?
Belt of Dwarvenkind Rare CCC-BMG-MOON3-1 – Atop the Fairheights true
Requires Attunement While wearing this belt, you gain the following benefits: • Your Constitution score increases by 2, to a maximum of 20. • You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: • You have advantage on saving throws against poison, and you have resistance against poison damage. • You have darkvision out to a range of 60 feet. • You can speak, read, and write Dwarvish.