Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Enlightment (Wand Of Pyrotechnics / Language: Netherese: Loross*)
common
WBW-DC-MOM-01 One Moment
WBW-DC-MOM-01 One Moment
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.
Minor Property (Language - Netherese: Loross*)
The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.
*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.
Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Dread Helm
common
WBW-DC-FWF Sowing of Hope
WBW-DC-FWF Sowing of Hope
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
Image
Minor Property: Wicked
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Javelin of Lightning
uncommon
DDEP3 Blood Above, Blood Below
DDEP3 Blood Above, Blood Below
Show
Notes:
This Javelin is a Magic Weapon. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon.
Slippers of the Arachnomancer
uncommon
CCC-MTL-03 House of Webs
CCC-MTL-03 House of Webs
Show
Notes:
Wondrous Item, uncommon (requires attunement)
The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Cloak of Protection
uncommon
F
Trade Log
Show
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement)
Table F
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
+1 Arcane Grimoire
uncommon
Level 5 Item
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement by a wizard)
3 lb.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Pearl of Power
uncommon
DDEP3 Blood Above, Blood Below
DDEP3 Blood Above, Blood Below
Show
Notes:
Requires Attunement by a Spellcaster
While this pearl is on your person, you can use an action to speak its Command Word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
Half Plate Armor of resistance (necrotic)
rare
WBW-DC-FWF Sowing of Hope
WBW-DC-FWF Sowing of Hope
Show
Notes:
AC 15 + Dex (max 2)
Medium armor
750 gp, 40 lb.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
The wearer has disadvantage on Dexterity (Stealth) checks.
Minor Property: Language
The bearer can speak and understand Deep Speech while the item is on the bearer's person.
Stonespeaker Crystal
rare
Trade Log
Show
Exemption (Harmonious Ring of Free Action)
rare
WBW-DC-MOM-02 One Chance
WBW-DC-MOM-02 One Chance
Show
Notes:
Ring, rare (requires Attunement)
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop.
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.
Foehammer (Sentinenl Dwarven Thrower)
very_rare
WBW-DC-MOM-02 One Chance
WBW-DC-MOM-02 One Chance
Show
Notes:
Weapon (warhammer), very rare (requires attunement by a Dwarf)
Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it.
Quirk (Covetous) The item’s bearer becomes obsessed with material wealth.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Enlightment (Wand Of Pyrotechnics / Language: Netherese: Loross*) | common | WBW-DC-MOM-01 One Moment | WBW-DC-MOM-01 One Moment | Show | ||
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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Dread Helm | common | WBW-DC-FWF Sowing of Hope | WBW-DC-FWF Sowing of Hope | Show | ||
Notes:
Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |
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Javelin of Lightning | uncommon | DDEP3 Blood Above, Blood Below | DDEP3 Blood Above, Blood Below | Show | ||
Notes:
This Javelin is a Magic Weapon. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon. |
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Slippers of the Arachnomancer | uncommon | CCC-MTL-03 House of Webs | CCC-MTL-03 House of Webs | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. |
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Cloak of Protection | uncommon | F | Trade Log | Show | ||
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement) Table F This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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+1 Arcane Grimoire | uncommon | Level 5 Item | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a wizard) 3 lb. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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Pearl of Power | uncommon | DDEP3 Blood Above, Blood Below | DDEP3 Blood Above, Blood Below | Show | ||
Notes:
Requires Attunement by a Spellcaster While this pearl is on your person, you can use an action to speak its Command Word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn. |
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Half Plate Armor of resistance (necrotic) | rare | WBW-DC-FWF Sowing of Hope | WBW-DC-FWF Sowing of Hope | Show | ||
Notes:
AC 15 + Dex (max 2) Medium armor 750 gp, 40 lb. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. The wearer has disadvantage on Dexterity (Stealth) checks. Minor Property: Language The bearer can speak and understand Deep Speech while the item is on the bearer's person. |
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Stonespeaker Crystal | rare | Trade Log | Show | |||
Exemption (Harmonious Ring of Free Action) | rare | WBW-DC-MOM-02 One Chance | WBW-DC-MOM-02 One Chance | Show | ||
Notes:
Ring, rare (requires Attunement) The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property (Harmonious) Attuning to this item takes only 1 minute. Quirk (Confident) The item helps its bearer feel self-assured. |
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Foehammer (Sentinenl Dwarven Thrower) | very_rare | WBW-DC-MOM-02 One Chance | WBW-DC-MOM-02 One Chance | Show | ||
Notes:
Weapon (warhammer), very rare (requires attunement by a Dwarf) Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it. Quirk (Covetous) The item’s bearer becomes obsessed with material wealth. |