Adventure Logsheet
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Starting Log: PHB+1 = XGE Equipment from class: (Rogue) - a rapier, a shortbow and quiver of 20 arrows, a burglar's pack, Leather armor, two daggers, and thieves' tools from background: (Pirate) - A belaying pin (club), silk rope (50 feet), a lucky charm "Hühnergott", a set of common clothes, belt pouch containing 10 gp
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Spieler - Dreistein - Anduin - Elf - Druid 4 - EE - Aurvhal - Aurvhal "Raine" Veomekali - Variant Human - Fighter 2 - No faction - KanadeTachibana - Woapah - Firbolg - Cleric 2 - none - Maluku Seito - Pandora - Tiefling - Wizard 1 - Harpers - Pepperidge - Aukan Thuliaga - Goliath - Barbarian 2 - Johannes G. - Fortan - Lightfoot Halfling - Divine Soul Sorcerer 1 - Fr3edom - Ren - Kobold - Paladin 4
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sold: leather armor (5gp), hempen rope (0,5gp) bought: studded leather armor (45gp)
Loot: Potion of Healing
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bought: shield (10 gp), sling (1sp), 20 sling bullets (4cp)
Loot: 1 PoH
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bought: 20 Arrows
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traded with The Boogieman (https://www.adventurersleaguelog.com/users/9980/characters/65026)
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thrown away for...
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Loot: 2x PoH
Story Award Durthan’s Curse You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. used: 3x PoH sold: 550 GP (shared) for Raise Dead
Loot in the Adventure: Ring of Spell Storing holds 2x Mirror Image As a Reward: 1. +2x Scroll of Greater Restoration +2x Scroll of Potion of Speed +1x Scroll of Revivify 2. Rapier + 2 3. Blessing of Protection You gain a +1 bonus to AC and saving throws. Source: DMG, page 228 (Reward Explanation: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.)
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brought back...
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brought back...
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bought: Shield (10 gp)
Story Awards Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Rashemi Regard You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. bought: 2x Potion of Greater Healing
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thrown away...
-10 gp for a failed bribe 4/8 hours played for next level
bought: 2x Potion of Greater healing (200 gp)
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traded with Quiel'Trenryth Shad'Nathyn (https://www.adventurersleaguelog.com/users/9980/characters/74558)
Story Award: THE RIGHT QUIP AT THE RIGHT TIME You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Loot: KEOGHTOM’S OINTMENT POTION OF WATER BREATHING
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traded with Anarath A'Daragon (https://www.adventurersleaguelog.com/users/9980/characters/61923)
Potions: * 1 Healing * 4 Greater Healing * 2 Speed Scrolls: * 2 Greater restoration * 1 Revivify