Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
+1 wraps of unarmed power
uncommon
Level 5 Item
Trade Log
Show
Notes:
While wearing these wraps, you have a +1 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.
Brooch of Shielding
uncommon
DDAL05-3
F
DDAL05-3 Uninvited Guests
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to
force damage, and you have immunity to damage
from the magic missile spell. This item can be found in
the Dungeon Master’s Guide.
This brooch is fashioned from a tiny leaf inlaid in
gold and silver. While the leaf is not alive, it changes
color depending on the season as if it were.
Hat of Disguise
uncommon
DDAL08-03 Dock Ward Double Cross
F
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.
Goggles of Night
uncommon
Walk in the Park
B
88
DDAL07-04 A Walk in the Park
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Mind Crystal (Empowered)
uncommon
FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts
FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts
Show
Notes:
This gemstone contains a crystallized bit of spellcasting magic.
When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp.
Modify Spell. When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls
Bracers of Defense
rare
FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts
FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item
heightens the bearer’s urge to do so.
Spider Staff
rare
DDHC-LMOP Lost Mine of Phandelver
Trade Log
Show
Notes:
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 wraps of unarmed power | uncommon | Level 5 Item | Trade Log | Show | ||
Notes:
While wearing these wraps, you have a +1 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type. |
||||||
Brooch of Shielding | uncommon | DDAL05-3 | F | DDAL05-3 Uninvited Guests | Show | |
Notes:
Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to |
||||||
Hat of Disguise | uncommon | DDAL08-03 Dock Ward Double Cross | F | Trade Log | Show | |
Notes:
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
||||||
Goggles of Night | uncommon | Walk in the Park | B | 88 | DDAL07-04 A Walk in the Park | Show |
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
||||||
Mind Crystal (Empowered) | uncommon | FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts | FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts | Show | ||
Notes:
This gemstone contains a crystallized bit of spellcasting magic. When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp. Modify Spell. When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls |
||||||
Bracers of Defense | rare | FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts | FR‑DC‑BMK‑01 CRYPTS Blood Moon Crypts | Show | ||
Notes:
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield. Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item |
||||||
Spider Staff | rare | DDHC-LMOP Lost Mine of Phandelver | Trade Log | Show | ||
Notes:
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |