Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Shortsword +1
uncommon
Character Creation at Level 5
Creation Log (Starting Level: 5)
Show
Mariner's Armor
uncommon
DDAL-DRW-09 Vile Bounty
DDAL-DRW-09 Vile Bounty
Show
Notes:
Studded Leather Armor
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn.
Amulet of Health
rare
DDAL-DRW-09 Vile Bounty
DDAL-DRW-09 Vile Bounty - Private Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This pearl-studded amulet is also a magical compass.
Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.
| Name | Rarity | Location | Table | Result ▲ | Source | |
|---|---|---|---|---|---|---|
| Shortsword +1 | uncommon | Character Creation at Level 5 | Creation Log (Starting Level: 5) | Show | ||
| Mariner's Armor | uncommon | DDAL-DRW-09 Vile Bounty | DDAL-DRW-09 Vile Bounty | Show | ||
|
Notes:
Studded Leather Armor Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes. While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn. |
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| Amulet of Health | rare | DDAL-DRW-09 Vile Bounty | DDAL-DRW-09 Vile Bounty - Private Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. This pearl-studded amulet is also a magical compass. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. |
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