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Adventure Title
DDEP 10-00 Great Knucklehead Rally
DDEP 10-00 Great Knucklehead Rally
Session
4
4
Date Played
2020-09-19 23:00:00 UTC
2020-09-19 23:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Vincent Baumann
Vincent Baumann
DM DCI Number
5318792030
5318792030
Notes
Died to Ice Toads. Revived and gave up 1 Magic Item Slot. **1x Potion of Greater Healing (found)** ***DnD Legacy Award: "Bunny Slipper Snowshoes"*** Certain to keep your feet warm while traversing the arctic, these fashionable snowshoes expand and contract to fit any Small or Medium humanoid creature. ***DnD Legacy Award: "Campfire Ice Sculpture"*** When placed on the ground in a cold climate, this tiny sculpture glows orange-red and emits heat enough for up to four Medium creatures within five feet to become comfortably warm.
Died to Ice Toads. Revived and gave up 1 Magic Item Slot. **1x Potion of Greater Healing (found)** ***DnD Legacy Award: "Bunny Slipper Snowshoes"*** Certain to keep your feet warm while traversing the arctic, these fashionable snowshoes expand and contract to fit any Small or Medium humanoid creature. ***DnD Legacy Award: "Campfire Ice Sculpture"*** When placed on the ground in a cold climate, this tiny sculpture glows orange-red and emits heat enough for up to four Medium creatures within five feet to become comfortably warm.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rope of Climbing | Uncommon | true | |||
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. | |||||
Mariners Armor | Uncommon | true | |||
Armor (padded or leather or studded leather or hide or chain shirt or scale male or ring mail or chain mail), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. | |||||
Horn of Silent Alarm | Common | false | |||
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |