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Adventure Title
DDHC-TYP Tales from the Yawning Portal - Hidden Shrine of Tamochan
DDHC-TYP Tales from the Yawning Portal - Hidden Shrine of Tamochan
Session
4
4
Date Played
2020-10-14 14:30:00 UTC
2020-10-14 14:30:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Marc Lucksch
Marc Lucksch
DM DCI Number
5203740222
5203740222
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hat of Disguise | Uncommon | true | |||
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. | |||||
Dagger +1 | Uncommon | true | |||
You have a +1 bonus to Attack and Damage Rolls made with this weapon. | |||||
Amulet of Protection from Turning | Rare | true | |||
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. | |||||
Stone of Ill Luck | Uncommon | true | |||
This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. | |||||
Wand of Lightning Bolts | Rare | true | |||
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Eagle Whistle | Rare | true | |||
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. | |||||
Dust of Dissapearance | Uncommon | true | |||
Found in a small packet, this powder resembles very fine sand. There is enough of it for three uses. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |