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Adventure Title
CCC-GLIP-0102 Beneath Glip Dak
Session
4
Date Played
2020-09-01 19:00:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
Location Played
Roll20
DM Name
Christian K.
DM DCI Number
9319625128
Notes
**1x Potion of Healing (found)** ***Story Award: "Grat Nying"*** You have done Grat Nying a favor, and you can expect one in return. Strenkl, one of the elders of Grat Nying has given you the location of a safe house in Glip Dak that you can use sometime in the future. In future Glip Dak adventures, characters with this story award can receive free healing and care at a Grat Nying safehouse (as per the acolyte background), though the character must provide any material components needed for spells.

Magic Items

Name Rarity Location Table Result Counts?
Bag of Holding Uncommon Xvarth true
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Shield of Expression (C) Common Cube false
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.