Show Log Entry
Adventure Title
DDHC00-DoIP Dragon of Icespire Peak
DDHC00-DoIP Dragon of Icespire Peak
Session
4
4
Date Played
2020-08-25 19:00:00 UTC
2020-08-25 19:00:00 UTC
Levels Gained
1
1
GP +/-
-13
-13
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
Daniel
Daniel
DM DCI Number
5320804952
5320804952
Notes
Bonded with the undead horse of Lady Tanamere Alagandar. Took the rotten saddle and called the Ghosthorse Nennir. Bought: Horse, riding: -75 GP Bit and bridle: -2 GP Saddle, riding: -10 GP Saddlebags: -4 GP Traveler's Clothes: -2 GP
Bonded with the undead horse of Lady Tanamere Alagandar. Took the rotten saddle and called the Ghosthorse Nennir. Bought: Horse, riding: -75 GP Bit and bridle: -2 GP Saddle, riding: -10 GP Saddlebags: -4 GP Traveler's Clothes: -2 GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Lute of Illusions | Common | Dragon Barrow - Grave of the Bard | false | ||
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. | |||||
Necklace of Fireballs | Rare | Dragon Barrow - Grave of the Wizard | true | ||
This necklace has 1d6 + 3 (7) beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
Boots of Elvenkind | Uncommon | Woodland Manse | true | ||
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |