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Adventure Title
DDHC00-DoIP Dragon of Icespire Peak
DDHC00-DoIP Dragon of Icespire Peak
Session
5
5
Date Played
2020-08-19 19:00:00 UTC
2020-08-19 19:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Daniel
Daniel
DM DCI Number
5320804952
5320804952
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Billowing | Common | Woodland Manse | false | ||
While wearing this cloak, you can use a bonus action to make it billow dramatically. | |||||
Dust of Disappearance | Uncommon | Woodland Manse | true | ||
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. | |||||
Immovable Rod | Uncommon | Woodland Manse | true | ||
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. | |||||
Staff of Birdcalls | Common | Woodland Manse | false | ||
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. |