You are not authorized to perform this action.
Show Trade Log Entry
Date Played
2021-01-02 21:00:00 UTC
2021-01-02 21:00:00 UTC
Downtime
Notes
Traded Wand of Lightning Bolts with [Demophon (Player: Charlie)](https://www.adventurersleaguelog.com/users/27841/characters/74084?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D) for Vault of the Efreeti (Portable Hole) on the same table.
Traded Wand of Lightning Bolts with [Demophon (Player: Charlie)](https://www.adventurersleaguelog.com/users/27841/characters/74084?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D) for Vault of the Efreeti (Portable Hole) on the same table.
Traded Magic Item
Wand of Lightning Bolts
Rare
This slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Received Magic Item
Vault of the Efreeti (Portable Hole)
Rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.