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Adventure Title
DDHC-TYP - White Plume Mountain
Session
6
Date Played
2020-12-19 18:30:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
Location Played
Roll20
DM Name
Charlie
DM DCI Number
3320826203
Notes
**1x Spell Scroll of 'Raise Dead' (found) 2x Spell Scroll of 'Revivify' (found) 2x Spell Scroll of 'Greater Restoration' (found)** **1x Potion of Greater Healing (found)** ***Blessing of Protection*** You gain a +l bonus to AC and saving throws.

Magic Items

Name Rarity Location Table Result Counts?
Stone of Good Luck Uncommon true
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Ring of Protection Rare true
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Necklace of Prayer Beads Rare true
**1/1/2/0/1/1** Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally 20 — Wind walking — Wind Walk