Show Trade Log Entry
Date Played
2020-09-28 21:00:00 UTC
2020-09-28 21:00:00 UTC
Downtime
-15.0
-15.0
Notes
Traded Belt of Dwarvenkind (R, A) for Longbow +2 (R) with Mithrandirr (Diego Uribe, 9320733977).
Traded Belt of Dwarvenkind (R, A) for Longbow +2 (R) with Mithrandirr (Diego Uribe, 9320733977).
Traded Magic Item
Belt of Dwarvenkind
Rare
Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.
Received Magic Item
Longbow +2
Rare
You have a +2 bonus to Attack and Damage Rolls made with this weapon.
Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.
If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon. A sling must be loaded to deal any damage when used in this way.