Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dread Helm
common
Inherited Malevolence
Character creation
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
Blood-red crystals incorporated in it's design.
Amulet of Health
rare
Mind flayer
DDAL08-10 - The Skull Square Murders
Show
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Wand of Fireballs
rare
Trade Log
Show
Notes:
Requires Attunement by a Spellcaster
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed
Boots of the Winterlands
uncommon
Trade Log
Show
Notes:
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dread Helm | common | Inherited Malevolence | Character creation | Show | ||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
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Amulet of Health | rare | Mind flayer | DDAL08-10 - The Skull Square Murders | Show | ||
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
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Wand of Fireballs | rare | Trade Log | Show | |||
Notes:
Requires Attunement by a Spellcaster This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed |
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Boots of the Winterlands | uncommon | Trade Log | Show | |||
Notes:
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds. While you wear them, you gain the following benefits: |