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Adventure Title
DDEP07-02 Drums of the Dead
Session
1
Date DMed
2020-07-19 18:00
Session Length (Hours)
3
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes

Magic Items

Character Name Rarity Location Table Result Counts?
Ring of Jumping Uncommon true
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. This item is found in the Dungeon Master’s Guide. This ring is fashioned of a dozen grasshopper wings meticulously stitched together with fine, silver wire. When used, the wearer emits a chirping noise that is audible within 30 feet.
Headband of Intellect Uncommon true
Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. This item is found in the Dungeon Master’s Guide. This broad circlet is set with a single, lusterless grey stone—into which has been engraved a sigil of unknown meaning. When worn, you gain the flaw “I know everything, and nothing makes me happier than letting people know.”
Wand of Lightning Bolts Rare true
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.
Ring of Evasion Rare true
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. This item is found in the Dungeon Master’s Guide. This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.
Mantle of Spell Resistance Rare true
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide. Small, palm-sized mirrors have been sewn into the outside of this heavy woolen cloak. Occasionally, the mirrors reflect the image of a strange, bedraggled man in a black cloak looking back at those who view it.
+3 Wand of the War Mage Very Rare true
Wand, very rare (requires attunement by a spellcaster). While holding this wand you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. This item is found in the Dungeon Master’s Guide. This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.
+2 Half Plate Very Rare true
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Wand of Polymorph Very Rare true
The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. This wand has seven charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC15) from it.
Spellguard Shield Very Rare true
While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.
Tome of Clear Thought Very Rare true
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.
Tome of Leadership and Influence Very Rare true
This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.