Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Bag of Holding uncommon DDHC-KGV-01 The Murkmire Malevolence Show
☐ Adamantine Half-Plate uncommon DDHC-KGV-01 The Murkmire Malevolence Show
☐ Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Show
Notes:

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

☐ Cap of Water Breathing uncommon DDHC-KGV Prisoner 13 Show
☐ Mithral Half-Plate uncommon DDHC-KGV Prisoner 13 Show
☐ Mithral Plate uncommon DDHC-KGV Prisoner 13 Show
☐ Necklace of Adaption uncommon DDEP09-01 Infernal Pursuits Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.

☐ Helm of Telepathy uncommon DDEP09-01 Infernal Pursuits Show
Notes:

This cruel helm has been crafted to look like the screaming face of a devil. It’s always warm to the touch, and when you wear it you hear devilish whisperings that you can never quite discern.

🗹 Skull (Pearl of Power) uncommon CCC-DDSC-01 Murder at the Stop Show
Notes:

This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.

☐ Breastplate of Fungal Spores uncommon FR-DC-GHG-02 Owlbear Ascension Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

☐ Saddle of the Cavalier uncommon CCC-GHC-BK2-1 Shadows of Rith Keep Show
☐ Lantern of Revealing uncommon CCC-HERO-BK2-4 Lanterns at Dusk Show
Notes:

This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.”

☐ Immovable Rod uncommon PO-BK-3-02 Shoreline Spelunking Show
☐ Rope of Climbing uncommon PO-BK-3-04 Dead in the Water Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Wand of Magic Missiles common PO-BK-3-03 Smoke on the Water Show
Notes:

This magical wand is disguised as a dingy and dented brass nautical spyglass

🗵 Carmine Coveralls (Waterborne Clothes of Mending) common SJ-DC-TRIDEN-HEM-01 Raining Blood Show
Notes:

This surveyor’s uniform for the Jovilroy Mining Consortium is made from a durable and water-resistant fabric that is able to withstand the harsh conditions of wildspace travel. It has been dyed a deep red.

☐ Moon-Touched Scimitar common PO-BK-3-04 Dead in the Water Show
🎕 Subtle Mind Crystal common FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

Wondrous Item, Common

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.

Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Subtle. You cast the spell without any somatic or verbal components for this casting.