Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Bag of Holding
uncommon
DDHC-KGV-01 The Murkmire Malevolence
Show
☐ Adamantine Half-Plate
uncommon
DDHC-KGV-01 The Murkmire Malevolence
Show
☐ Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
Show
Notes:
Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.
☐ Cap of Water Breathing
uncommon
DDHC-KGV Prisoner 13
Show
☐ Mithral Half-Plate
uncommon
DDHC-KGV Prisoner 13
Show
☐ Mithral Plate
uncommon
DDHC-KGV Prisoner 13
Show
☐ Necklace of Adaption
uncommon
DDEP09-01 Infernal Pursuits
Show
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.
☐ Helm of Telepathy
uncommon
DDEP09-01 Infernal Pursuits
Show
Notes:
This cruel helm has been crafted to look like the screaming face of a devil. It’s always warm to the touch, and when you wear it you hear devilish whisperings that you can never quite discern.
🗹 Skull (Pearl of Power)
uncommon
CCC-DDSC-01 Murder at the Stop
Show
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.
☐ Breastplate of Fungal Spores
uncommon
FR-DC-GHG-02 Owlbear Ascension
Show
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
☐ Saddle of the Cavalier
uncommon
CCC-GHC-BK2-1 Shadows of Rith Keep
Show
☐ Lantern of Revealing
uncommon
CCC-HERO-BK2-4 Lanterns at Dusk
Show
Notes:
This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.”
☐ Immovable Rod
uncommon
PO-BK-3-02 Shoreline Spelunking
Show
☐ Rope of Climbing
uncommon
PO-BK-3-04 Dead in the Water
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Wand of Magic Missiles
common
PO-BK-3-03 Smoke on the Water
Show
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass
🗵 Carmine Coveralls (Waterborne Clothes of Mending)
common
SJ-DC-TRIDEN-HEM-01 Raining Blood
Show
Notes:
This surveyor’s uniform for the Jovilroy Mining Consortium is made from a durable and water-resistant fabric that is able to withstand the harsh conditions of wildspace travel. It has been dyed a deep red.
☐ Moon-Touched Scimitar
common
PO-BK-3-04 Dead in the Water
Show
🎕 Subtle Mind Crystal
common
FR-DC-GHG-01 The Griffons of Longsaddle
Show
Notes:
Wondrous Item, Common
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.
Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.
Subtle. You cast the spell without any somatic or verbal components for this casting.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Bag of Holding | uncommon | DDHC-KGV-01 The Murkmire Malevolence | Show | |||
☐ Adamantine Half-Plate | uncommon | DDHC-KGV-01 The Murkmire Malevolence | Show | |||
☐ Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | Show | |||
Notes:
Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. |
||||||
☐ Cap of Water Breathing | uncommon | DDHC-KGV Prisoner 13 | Show | |||
☐ Mithral Half-Plate | uncommon | DDHC-KGV Prisoner 13 | Show | |||
☐ Mithral Plate | uncommon | DDHC-KGV Prisoner 13 | Show | |||
☐ Necklace of Adaption | uncommon | DDEP09-01 Infernal Pursuits | Show | |||
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. |
||||||
☐ Helm of Telepathy | uncommon | DDEP09-01 Infernal Pursuits | Show | |||
Notes:
This cruel helm has been crafted to look like the screaming face of a devil. It’s always warm to the touch, and when you wear it you hear devilish whisperings that you can never quite discern. |
||||||
🗹 Skull (Pearl of Power) | uncommon | CCC-DDSC-01 Murder at the Stop | Show | |||
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull. |
||||||
☐ Breastplate of Fungal Spores | uncommon | FR-DC-GHG-02 Owlbear Ascension | Show | |||
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
||||||
☐ Saddle of the Cavalier | uncommon | CCC-GHC-BK2-1 Shadows of Rith Keep | Show | |||
☐ Lantern of Revealing | uncommon | CCC-HERO-BK2-4 Lanterns at Dusk | Show | |||
Notes:
This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.” |
||||||
☐ Immovable Rod | uncommon | PO-BK-3-02 Shoreline Spelunking | Show | |||
☐ Rope of Climbing | uncommon | PO-BK-3-04 Dead in the Water | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Wand of Magic Missiles | common | PO-BK-3-03 Smoke on the Water | Show | |||
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass |
||||||
🗵 Carmine Coveralls (Waterborne Clothes of Mending) | common | SJ-DC-TRIDEN-HEM-01 Raining Blood | Show | |||
Notes:
This surveyor’s uniform for the Jovilroy Mining Consortium is made from a durable and water-resistant fabric that is able to withstand the harsh conditions of wildspace travel. It has been dyed a deep red. |
||||||
☐ Moon-Touched Scimitar | common | PO-BK-3-04 Dead in the Water | Show | |||
🎕 Subtle Mind Crystal | common | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Subtle. You cast the spell without any somatic or verbal components for this casting. |