Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Pipes of the Sewers
uncommon
DDHC-XGE-01 Rats of Waterdeep
Show
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.
☐ Wand of Magic Missiles
uncommon
DDHC-KGV-Reach for the Stars
Show
☐ Ring of Jumping
uncommon
DDHC-KGV-Reach for the Stars
Show
A Tier 1 Golden Vault Item
common
DDHC-KGV-Reach for the Stars
Show
Notes:
Handcrafted by Mrs. Clause; It will be holiday themed until the end of Christmas - red, green, and white with a bell, gingerbread, or another symbol of the holidays. It is inscribed with the following: “You Jingle Bell Rock!” OR "Reach for the Stars and follow your dreams!”
☐ Harmonious Gloves of Swimming and Climbing
uncommon
FR-DC-GHG-01 The Griffons of Longsaddle
Show
Notes:
This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish.
🎕 Subtle Mind Crystal
common
FR-DC-GHG-01 The Griffons of Longsaddle
Show
Notes:
Wondrous Item, Common
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.
Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.
Subtle. You cast the spell without any somatic or verbal components for this casting.
☐ Staff of Birdcalls
common
FR-DC-GHG-01 The Griffons of Longsaddle
Show
☐ Amulet of Health
rare
DDHC-IDRotF-2-Ch2 Black Cabin
Show
Notes:
The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.
🏲 Blessing of the Morninglord
unique
DDHC-IDRotF-2-Ch2 Black Cabin
Show
Notes:
You gain 10 temporary hit points each day at dawn.
🗹 Skull (Pearl of Power)
uncommon
CCC-DDSC-01 Murder at the Stop
Show
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.
☐ Breastplate of Fungal Spores
uncommon
FR-DC-GHG-02 Owlbear Ascension
Show
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
☐ Horn of Silent Alarm (Language: Elvish)
common
FR-DC-GHG-02 Owlbear Ascension
Show
☐ Saddle of the Cavalier
uncommon
CCC-GHC-BK2-1 Shadows of Rith Keep
Show
☐ Charlatan's Die
common
CCC-GHC-BK2-1 Shadows of Rith Keep
Show
☐ Lantern of Revealing
uncommon
CCC-HERO-BK2-4 Lanterns at Dusk
Show
Notes:
This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.”
☐ Immovable Rod
uncommon
PO-BK-3-02 Shoreline Spelunking
Show
☐ Wand of Magic Missiles
common
PO-BK-3-03 Smoke on the Water
Show
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass
☐ Rope of Climbing
uncommon
PO-BK-3-04 Dead in the Water
Show
☐ Moon-Touched Scimitar
common
PO-BK-3-04 Dead in the Water
Show
☐ Bracers of Flying Daggers
rare
PO-BK-3-05 Into the Shining Sea
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Pipes of the Sewers | uncommon | DDHC-XGE-01 Rats of Waterdeep | Show | |||
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. |
||||||
☐ Wand of Magic Missiles | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
☐ Ring of Jumping | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
A Tier 1 Golden Vault Item | common | DDHC-KGV-Reach for the Stars | Show | |||
Notes:
Handcrafted by Mrs. Clause; It will be holiday themed until the end of Christmas - red, green, and white with a bell, gingerbread, or another symbol of the holidays. It is inscribed with the following: “You Jingle Bell Rock!” OR "Reach for the Stars and follow your dreams!” |
||||||
☐ Harmonious Gloves of Swimming and Climbing | uncommon | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
Notes:
This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish. |
||||||
🎕 Subtle Mind Crystal | common | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Subtle. You cast the spell without any somatic or verbal components for this casting. |
||||||
☐ Staff of Birdcalls | common | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
☐ Amulet of Health | rare | DDHC-IDRotF-2-Ch2 Black Cabin | Show | |||
Notes:
The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. |
||||||
🏲 Blessing of the Morninglord | unique | DDHC-IDRotF-2-Ch2 Black Cabin | Show | |||
Notes:
You gain 10 temporary hit points each day at dawn. |
||||||
🗹 Skull (Pearl of Power) | uncommon | CCC-DDSC-01 Murder at the Stop | Show | |||
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull. |
||||||
☐ Breastplate of Fungal Spores | uncommon | FR-DC-GHG-02 Owlbear Ascension | Show | |||
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
||||||
☐ Horn of Silent Alarm (Language: Elvish) | common | FR-DC-GHG-02 Owlbear Ascension | Show | |||
☐ Saddle of the Cavalier | uncommon | CCC-GHC-BK2-1 Shadows of Rith Keep | Show | |||
☐ Charlatan's Die | common | CCC-GHC-BK2-1 Shadows of Rith Keep | Show | |||
☐ Lantern of Revealing | uncommon | CCC-HERO-BK2-4 Lanterns at Dusk | Show | |||
Notes:
This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.” |
||||||
☐ Immovable Rod | uncommon | PO-BK-3-02 Shoreline Spelunking | Show | |||
☐ Wand of Magic Missiles | common | PO-BK-3-03 Smoke on the Water | Show | |||
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass |
||||||
☐ Rope of Climbing | uncommon | PO-BK-3-04 Dead in the Water | Show | |||
☐ Moon-Touched Scimitar | common | PO-BK-3-04 Dead in the Water | Show | |||
☐ Bracers of Flying Daggers | rare | PO-BK-3-05 Into the Shining Sea | Show |