Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Harmonius Shadowfell Brand Tattoo rare PO-BK-3-10 Hymn of Love Show
Notes:

Produced by a special needle, this magic tattoo is dark in color and abstract. When light is cast upon the needle, the following sentence can be made out from the shadows of the needle.
“We work in the Dark, to serve the Light. We are Assassins.”

🗹 Libram of Souls and Flesh rare DDHC-KGV Prisoner 13 Show
☐ Wand of Secrets uncommon CCC-BMG-MOON1-2 Mind the Missive Show
Notes:

This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike.

☐ Pipes of the Sewers uncommon DDHC-XGE-01 Rats of Waterdeep Show
Notes:

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.

☐ Wand of Magic Missiles uncommon DDHC-KGV-Reach for the Stars Show
☐ Ring of Jumping uncommon DDHC-KGV-Reach for the Stars Show
☐ Harmonious Gloves of Swimming and Climbing uncommon FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish.

🗹 Skull (Pearl of Power) uncommon CCC-DDSC-01 Murder at the Stop Show
Notes:

This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.

☐ Breastplate of Fungal Spores uncommon FR-DC-GHG-02 Owlbear Ascension Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

☐ A Tier 1 Item uncommon DDHC-TYP Tales from the Yawning Portal: Steading of the Hill Giant Chief Show
☐ Shortsword +1 uncommon DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult Show
☐ Bakya (Slippers of Spider Climbing) uncommon WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
These magical slippers are carved by the Anay-Tao using wood gathered from the thickest branches of the Nanamian tree.

☐ +1 Pistol uncommon DDHC-CoS Curse of Strahd Show
☐ Wildspace Orrey uncommon DDEX3-3 The Occupation of Szith Morcane Show
☐ Hemomancer’s Veins (Guardian Eldritch Claw Tattoo) uncommon SJ-DC-TRIDEN-HEM-01 Raining Blood Show
Notes:

Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present.
When activated, a dripping red pseudopod delivers the user’s strikes.

☐ Pag-Asa's Cloak (Cloak of Protection) uncommon WBW-DC-PHP-TCOM3 - Of Death and Dawn Show
Notes:

Wondrous Item, uncommon (requires attunement)
This cloak once belonged to Ma’lurit’s son Pag-asa. It is a silver linen cloak fastened by a jade green gem. Its underside is dark and speckled with various glinting colors reminiscent of the astral sea. Guardian minor property: As it whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Robe of the Serpents uncommon DDHC-CoS Curse of Strahd Show
Notes:

A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.

As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.

☐ Longsword +1 uncommon DDEP1 Corruption in Kryptgarden Show
Notes:

This elegant blade gleams as though newly forged, never accumulating dirt or grime.

☐ A Tier 1 Item uncommon DDHC-CoS Curse of Strahd Show
☐ Draconic Eye (Language Goggles of Night) uncommon SJ-DC-TKM-02 - Tink, Tink, Boom! Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
These goggles come in the form of a tinkerer’s welding goggles, fashioned to have the features of a clockwork dragon.
In addition, the googles have the Language minor property. The bear can speak and understand Draconic while the item is on the bearer’s person.