Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Scorpion Armor
rare
DDEP06-02 Return to White Plume
Show
Notes:
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).
Curse.
This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
🎕 Dust of Disappearance
uncommon
CCC-KUMORI-03-02 The Millwright of Gond
Show
Notes:
This glittery, translucent dust fills a small glass vial. The vial has a painting of a laughing sprite on the cork.
☐ Wand of Secrets
uncommon
CCC-BMG-MOON1-2 Mind the Missive
Show
Notes:
This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike.
☐ Pipes of the Sewers
uncommon
DDHC-XGE-01 Rats of Waterdeep
Show
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.
☐ Wand of Magic Missiles
uncommon
DDHC-KGV-Reach for the Stars
Show
☐ Ring of Jumping
uncommon
DDHC-KGV-Reach for the Stars
Show
☐ Harmonious Gloves of Swimming and Climbing
uncommon
FR-DC-GHG-01 The Griffons of Longsaddle
Show
Notes:
This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish.
☐ A Tier 1 Item
uncommon
DDHC-TYP Tales from the Yawning Portal: Steading of the Hill Giant Chief
Show
☐ Shortsword +1
uncommon
DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult
Show
☐ Bakya (Slippers of Spider Climbing)
uncommon
WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
These magical slippers are carved by the Anay-Tao using wood gathered from the thickest branches of the Nanamian tree.
☐ +1 Pistol
uncommon
DDHC-CoS Curse of Strahd
Show
☐ Wildspace Orrey
uncommon
DDEX3-3 The Occupation of Szith Morcane
Show
☐ Hemomancer’s Veins (Guardian Eldritch Claw Tattoo)
uncommon
SJ-DC-TRIDEN-HEM-01 Raining Blood
Show
Notes:
Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present.
When activated, a dripping red pseudopod delivers the user’s strikes.
☐ Pag-Asa's Cloak (Cloak of Protection)
uncommon
WBW-DC-PHP-TCOM3 - Of Death and Dawn
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This cloak once belonged to Ma’lurit’s son Pag-asa. It is a silver linen cloak fastened by a jade green gem. Its underside is dark and speckled with various glinting colors reminiscent of the astral sea. Guardian minor property: As it whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Robe of the Serpents
uncommon
DDHC-CoS Curse of Strahd
Show
Notes:
A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.
As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.
☐ Longsword +1
uncommon
DDEP1 Corruption in Kryptgarden
Show
Notes:
This elegant blade gleams as though newly forged, never accumulating dirt or grime.
☐ A Tier 1 Item
uncommon
DDHC-CoS Curse of Strahd
Show
☐ Draconic Eye (Language Goggles of Night)
uncommon
SJ-DC-TKM-02 - Tink, Tink, Boom!
Show
Notes:
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
These goggles come in the form of a tinkerer’s welding goggles, fashioned to have the features of a clockwork dragon.
In addition, the googles have the Language minor property. The bear can speak and understand Draconic while the item is on the bearer’s person.
☐ Chauncey’s Codbone Cosherer (Immovable Rod)
uncommon
CCC-COTN-01-01 By the Seashore: A Red War Tale
Show
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull.
While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.
☐ Mithral Half-Plate
uncommon
CCC-GLIP-0103 Citadel of Vlaakith
Show
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Scorpion Armor | rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
||||||
🎕 Dust of Disappearance | uncommon | CCC-KUMORI-03-02 The Millwright of Gond | Show | |||
Notes:
This glittery, translucent dust fills a small glass vial. The vial has a painting of a laughing sprite on the cork. |
||||||
☐ Wand of Secrets | uncommon | CCC-BMG-MOON1-2 Mind the Missive | Show | |||
Notes:
This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike. |
||||||
☐ Pipes of the Sewers | uncommon | DDHC-XGE-01 Rats of Waterdeep | Show | |||
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. |
||||||
☐ Wand of Magic Missiles | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
☐ Ring of Jumping | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
☐ Harmonious Gloves of Swimming and Climbing | uncommon | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
Notes:
This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish. |
||||||
☐ A Tier 1 Item | uncommon | DDHC-TYP Tales from the Yawning Portal: Steading of the Hill Giant Chief | Show | |||
☐ Shortsword +1 | uncommon | DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult | Show | |||
☐ Bakya (Slippers of Spider Climbing) | uncommon | WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
☐ +1 Pistol | uncommon | DDHC-CoS Curse of Strahd | Show | |||
☐ Wildspace Orrey | uncommon | DDEX3-3 The Occupation of Szith Morcane | Show | |||
☐ Hemomancer’s Veins (Guardian Eldritch Claw Tattoo) | uncommon | SJ-DC-TRIDEN-HEM-01 Raining Blood | Show | |||
Notes:
Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present. |
||||||
☐ Pag-Asa's Cloak (Cloak of Protection) | uncommon | WBW-DC-PHP-TCOM3 - Of Death and Dawn | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
☐ Robe of the Serpents | uncommon | DDHC-CoS Curse of Strahd | Show | |||
Notes:
A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored. As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment. |
||||||
☐ Longsword +1 | uncommon | DDEP1 Corruption in Kryptgarden | Show | |||
Notes:
This elegant blade gleams as though newly forged, never accumulating dirt or grime. |
||||||
☐ A Tier 1 Item | uncommon | DDHC-CoS Curse of Strahd | Show | |||
☐ Draconic Eye (Language Goggles of Night) | uncommon | SJ-DC-TKM-02 - Tink, Tink, Boom! | Show | |||
Notes:
Wondrous Item, uncommon |
||||||
☐ Chauncey’s Codbone Cosherer (Immovable Rod) | uncommon | CCC-COTN-01-01 By the Seashore: A Red War Tale | Show | |||
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. |
||||||
☐ Mithral Half-Plate | uncommon | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments |