Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ The Lucky Jade Hare’s Boots (Boots of Striding and Springing) uncommon WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

“Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.”
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Coiling Grasp Tattoo uncommon SJ-DC-THID-MB04 The Horror In Darkfall Show
☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo) uncommon SJ-DC-YZ- 01 - 01 Easy Task Show
Notes:

Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.
When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.
The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.

☐ Boots of Elvenkind uncommon CCC-SFBAY-0403 The Ashen Scar Show
Notes:

These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest.

🗹 Guardian Guardian Emblem uncommon SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty: Guardian.
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

☐ Shaman's Ring (Pearl of Power) uncommon SJ-DC-YZ-01-03 – Shaman's Legacy Show
Notes:

Sentinel: The pearl glows faintly when an elemental is within 120 feet of it.

☐ Darcy's Pendant (Guardian Sensory Stone) uncommon PS-DC-UMY-01 The Unmemory of You Show
Notes:

The marbled red stone is fastened onto a delicate gold chain and contains the sense of hope that Darcy had felt after her journey to Hopeless until the sensation is replaced.

☐ Brooch of Shielding uncommon SJ-DC-DNX Salvage Operation Show
Notes:

Wondrous item (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Minor Property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Boots of Elvenkind uncommon DDHC-DoSI Dragons of Stormwreck Isle: Chapter 3 - Cursed Shipwreck Show
☐ Boots of the Winterlands uncommon DC-POA-CODEX-01 Bear the Lode Show
Notes:

This pair of fur-lined, black leather boots are stylish and sturdy. Closer inspection of the soles reveals that they are inscribed with Druidic symbols that read "smooth travel" and "warm heart".

☐ Decanter of Endless Water uncommon CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun Show
Notes:

It is impossible to see the inside of this jet black flask while it is stoppered. Any time the stopper is removed, the user feels a sudden pang of dread, as if more than water is being released into the world.

☐ Wand of Web uncommon LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
Notes:

This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned.

☐ Staff of the Adder uncommon CCC-SRCC1-3 Altar of the Smoldering Eye Show