Adventure Logsheet
*** PURCHASE ENTRY ***
Phlan Refugee Starting Gold
Lost 5gp on bets Winner, Winner, Raptor Dinner There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory. Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free—maintaining a Modest lifestyle for up to 30 days!
Adventure Logsheet
Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you Vadd Narkoz, “Strong Warrior,” in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthyand trusted ally. For future Glip Dak modules, the adventurer has advantage on Charisma checks when interacting with Kroth Magg soldiers and guards. In your Debt You have successfully rescued the bodies of four unfortunate adventurers: • Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. • Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. • Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. • Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains.
+Potion of Greater Healing
Adventure Logsheet
Friend of Flumphs Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs. Mollymawk Mercy If a character shows mercy to Captain Sardax, the awakened space mollymauk, after killing Captain Hun’Ter Mik’Hail, the bird will plead for its life and offer its service. This creature can be summoned as a familiar using the Find Familiar spell, using the space mollymawk creature statistics.
*** PURCHASE ENTRY ***
Level 5 Item
Adventure Logsheet
*** PURCHASE ENTRY ***
Component for Summon Beast
Pact of the Flow The Flux grants a character a giant-sized space guppy mount that can be summoned as an action for eight hours once per dawn. Characters can also summon a tiny-sized space guppy as a familiar if casting the find familiar spell. Blessing of the Flux II The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll per dawn while in Fluxspace. If your character has completed the adventure FLUMPH-01, the roll is increased to a d8 once per dawn while in Fluxspace. Fiend of the Flumphs II Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs and space guppies. Symphony of Madness You have heard the music of the Symphony of Madness of the Abolethic Sovereignty and survived. You gain a psionic resistance if 1d4 to any saving throw that would intend to dominate or charm your mind and body made by aberrations, especially aboleths.
+Potion of Flying +Potion of Greater Healing +Potion of Mind Reading +Scroll of Protection (Fiends) +Spell Scroll: Magic Mouth [2nd level] +Spell Scroll: Hold Person [2nd level] +Spell Scroll: Fear [3rd level] +Spell Scroll: Dispel Magic [3rd level] +Spell Scroll: Conjure Minor Elementals [4th level] 3 Weapons returned +2x Scroll of Greater Restoration +2xScroll of Revivify +Scroll of Raise Dead
Adventure Logsheet
Hero of Port Nyanzaru You helped the merchant princes of Port Nyanzaru defeat Captain Smoke’s pirate armada, and you’re now known as a hero throughout the city. You gain advantage on Charisma checks when dealing with the merchant princes. If you start a session within Port Nyanzaru, you gain advantage on the first attack roll or saving throw that you make.
+Potion of Fire Resistance +Potion of Heroism +Scroll of Prestidigation Servant of the Pasha You have failed the Trial of Strength and Cunning and would have lost your pathetic life were it not for Pasha Razim’s magnanimity and mercy. In exchange, he has marked you as his servant, placing a magical tattoo somewhere on your skin. The tattoo spells out “Servant of Razim” in Ignan, and any efreet can spot the tattoo upon you no matter how you attempt to hide it (magically or otherwise). Efreet who see this mark are likely to treat you with contempt as befits a lowly servant, but they might also leave you alone for fear of angering your master. The tattoo can only be removed with a 9th level remove curse spell or at Pasha Razim’s whim. Efreeti Crown of Wishes Trinket This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.
Adventure Logsheet
+Potion of Waterbreathing