Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Cloak of Protection uncommon WBW-DC-GC14-04 Mustering for Peace Talks Show
Notes:

This cloak is made of a strange material, fresh and vibrant spring leaves, yet is as durable thick cloth.

☐ Cheese Plate (Strange Material Breastplate of Fungal Spores) common FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese Show
Notes:

The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius.

☐ Boots of Elvenkind rare DDAL-DRW-INT-03 A Red Day For Elventree Show
🗵 Bomber Jacket and Pilot Jumpsuit (Clothes of Mending) common SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. This item is found in Xanathar's Guide to Everything, pg. 137.
The bomber jacket has the pilot’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the pilot look and feel cool.
This outfit has the Temperate minor property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Blackztaff (Unbreakable Staff of the Python) uncommon FR-DC-WATERDEEP-KEYZ Sweet Dreams are Made of Keys Show
Notes:

The gilded inlay of a flying snake extends over the length of this handsome black staff. When activated with the command word “Ffanksss”, the staff transforms into a bright green snake with a scale pattern across its back that resembles wings. (This staff can only be broken by the casting of an awaken spell on its snake form. Otherwise, the staff will never shatter or break.)

☐ Bag of Holding uncommon DDAL-DRW-INT-01 Big Problems Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Aviator Glasses (Goggles of Night) uncommon SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide, pg. 172.
These goggles are shaped like aviator glasses and help Mighty Wing pilots spot their targets and navigate through asteroid fields while looking fashionable. The symbol of Might Wings Academy is on the end pieces of these glasses. The lenses never get dusty and are immune to the oiliest fingerprint stains.
This needle has the Gleaming minor property: This item never gets dirty.