Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Ring of Mind Shielding uncommon CCC-GARY-15 Friendship Never Dies Show
Notes:

This ring is made of beaten silver and bears the image of a willow tree, constructed entirely from bones. When a character attunes to this item, their skin becomes papery thin and their bones turn jet black. Upon close inspection, or in bright light, the outline of the character’s skeleton is visible through their skin. Additionally, their bones and joints creak uncomfortably in chilly weather.

☐ Saddle of the Cavalier uncommon CCC-HAL-04 - Flight of the Centaurs Show
Notes:

Wondrous item, uncommon
This sling-style saddle has been constructed by a centaur. It is particularly light to carry and fold and – according to the centaurs – quite comfortable for the mount. It functions exactly as a Saddle of the Cavalier found in the DMG
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

☐ Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
☐ Spider Silk Rope (Rope of Climbing) uncommon CCC-QCC-2019 Hilsfar's Rancid Webs Show
Notes:

Wondrous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

☐ Temperate Insignia of Claws uncommon FR-DC-TKM-WBM Welcome to the Black Mall Show
Notes:

The insignia takes the shape of a mammoth skull and its large tusks, symbolizing the banner of Bad Fruul. The jewel embedded within the forehead of the mammoth skull shines purple. Sand is caught in the crevices from excessive use in the Anauroch Desert.

☐ War Leader Bag of Holding common FR-DC-WATERDEEP-GSZ Sweet Dreams are Made of Geese Show
Notes:

This much-worn leather pouch is unremarkable except for a couple of quirks: the bearer finds it difficult to keep their voice low, and boldness colors their internal stream of consciousness - quite literally LIKE THIS.

☐ War Leader Wand of Conducting common FR-DC-TKM-WBM Welcome to the Black Mall Show
Notes:

The wand’s handle has flecks of mud from being handled by Handsy.