Adventure Logsheet
*** PURCHASE ENTRY ***
Feylost Starting Gold
+Potion of Healing
*** PURCHASE ENTRY ***
Shortbow Studded Leather
Adventure Logsheet
Spell Scroll of Healing Spirit Potion of Poison Resistance
+Potion of Hill Giant Strength
*** PURCHASE ENTRY ***
Service Award Additional Gold
Adventure Logsheet
*** DM ENTRY ***
110h+3h=>113h (used 90h+5h=>95h, 18h left) Players: Arsenal (crispalot), Alaric(sailboat), Cid(madison), Sir Peregrine (mageofthesands), Merik(Sebo) +250gp
+Potion of Healing
+Potion of Hill Giant Strength
Adventure Logsheet
+Potion of Healing In your Debt You have successfully rescued the bodies of four unfortunate adventurers: • Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. • Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. • Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. • Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains. Vadd Narkoz, “Strong Warrior” In this public proclamation, the hobgoblins of Glip Dak acknowledge outsiders as worthy allies.
Rehomed Shadow Mastiff You earned the trust of a Shadow Mastiff, taming it. The creature takes the shape of your favorite type of dog in shadow form. It follows you home but keeps its distance, blending into the shadows if it is spooked. You can win it over by offering it food and head pats, and calling it a good boi frequently. If it is content, it glows with a dim starlight 5 feet in radius. The light is soothing and steadies the mind. This story award has no mechanical benefit and is strictly for roleplaying purposes.