Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Temperae Boots of Elvenkind uncommon FR-DC-XMAS-01 Silent Night Show
☐ Lantern of Revealing uncommon CCC-UNITE-AN-04 Sisterhood of the Blade Show
☐ Nature's Mantle uncommon WBW-DC-FDC-05 Crumbling Castles & Candy Clouds Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. This item is found in Tasha’s Cauldron of Everything.
This cloak is formed from the same cotton candy clouds that hold Castamella aloft. It is incredibly warm and soft. If consumed, the cloak tastes like bittersweet raspberries but is not filling; after 1d4 hours, the clouds roil and reform in their original shape.

☐ Night Caller uncommon DDIA06-SUNLESSCITADEL The Sunless Citadel Show
Notes:

This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.

☐ Wand of Entangle uncommon DDIA06-SUNLESSCITADEL The Sunless Citadel Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Shatterspike uncommon DDIA06-SUNLESSCITADEL The Sunless Citadel Show
Notes:

Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.

☐ Warpick +1 uncommon CCC-TRI-09 Tinhammer Falls Show
Notes:

This pick appears to be of dwarven make, and is equally suited to stonework as it is to combat. When used in combat, you have a +1 to attack and damage rolls made with this weapon. When used as a mining implement, it allows dwarves to apply twice their proficiency bonus to any skill rolls related to stone, including their stonecunning ability

☐ Ring of Swimming uncommon DDAL05-6 Beneath the Fetid Chelimber Show
Notes:

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

☐ Boots of Koboldkind (Gleaming Boots of Elvenkind) uncommon FR-DC-CARMINE-01 A Miner Issue Show
Notes:

These boots, made for sneaky kobold feet, has been used extensively to prank dwarven miners.

🎕 Quaal’s feather token (tree) rare DDIA06-SUNLESSCITADEL The Sunless Citadel Show
🗹 The Smasher (Maul +1, Decanter of Endless Dwarven Spirits) rare Trade Log Show
Notes:

A +1 maul named “The Smasher” that, when given the command “This celebration isn’t going to start itself!”, acts as a decanter of endless water but dispenses potent dwarven spirits instead. This is a rare magic item.

☐ Folding Boat rare DDEP08-01 Chaos inthe City of Splendors Show
Notes:

When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).