Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Lifewell Tattoo very_rare WBW-DC-Death-02 Szass Tam's Majordomo Show
Notes:

Fey Pact

🎕 Keoghtom’s Ointment (5 uses) uncommon SJ-DC-IGC-ECP-03 Conflagration Show
🗹 Ioun Stone of Protection rare WBW-DC-Death-01 In Defence of Dairy Show
Notes:

This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.

☐ Honeybell Habitats Mug (Guardian Tankard of Sobriety) common SJ-DC-TRIDEN-BZ Sweet Dreams are Made of Bees Show
Notes:

This official Honeybell Habitats mug has the slogan “Show me the HONEY” painted on the side with an illustration of a flying bee. A beverage drunk out of this mug tastes faintly of star thistle honey, before an automated message announces, “Get back to work!”

🗹 Hellrider’s Badge - Klysandral’s Champion rare DDEP09-02 Hellfire Requiem Show
Notes:

Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard)
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.

☐ Harmonius Scimitar of Sharpness very_rare PO-BK4-06 In the Burning Heart Show
Notes:

The scimitar is fashioned from blue steel, lovingly handcrafted by one of Thur's talented metalworking stars. The blade of this scimitar glistens with an electric blue sheen. The upper end of the blade is serrated, as if it has a row of fine sharp teeth. A blueish diamond is embedded in the pommel. The quillons are engraved with “Jian-John Smithy, Thur” on the top and underneath with “Remember the Renderer”.

🗵 Guardian Staff of Adornment common SJ-DC-IGC-ECP-05 Behold, Tiamatron Show
Notes:

This wooden staff has the words “PROPERTY OF THE HOUSE OF THE PATH AND THE WAY. PLEASE RETURN IF FOUND.” carved into it.

☐ Guardian Orb of Time common FR-DC-ELEMENT-DEATH Everything Changed Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Figurine of Wondrous Power (Bronze Griffon) rare CCC-QCC2018-02 Heart and Soul Show
Notes:

The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”. This item can be found in the Dungeon Master’s Guide.

☐ Elemental Essence Shard (Water, Language: Aquan) rare SJ-DC-IGC-ECP-02 Coldsnap Show
Notes:

The Elemental Essence Shard (Water) is a block of ice that never melts encasing constantly moving water. Encased in the frozen exterior, the water churns and swirls with an ethereal luminosity, capturing the essence of the ever-shifting tides. Shades of cerulean and glacial blues converge, forming delicate patterns reminiscent of frozen fractals. When touched, the ice remains cool to the skin, exuding a refreshing mist and a faint melodic hum as if echoing the distant melody of ocean waves. The bearer can speak and understand the Aquan dialect of Primordial.

☐ Elemental Essence Shard (Fire, Language: Ignan) rare SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.

☐ Elemental Essence Shard (Earth, Language: Terran) rare SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

The Elemental Essence Shard (Earth) is a mesmerizing geode. On its rugged exterior lies a spectrum of earthy hues, from deep browns resembling rich soil to shimmering veins of metallic ores. When held, the geode emanates a subtle vibration, resonating with the elemental forces of the earth plane. A touch releases a faint aroma of petrichor, reminiscent of freshly turned soil after a gentle rain. The bearer can speak and understand the Terran dialect of Primordial.

☐ Elemental Essence Shard (Air, Language: Auran) rare SJ-DC-IGC-ECP-04 Cyclone Show
Notes:

The Elemental Essence Shard of Air takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality. The bearer can speak and understand the Auran dialect of Primordial.

☐ Elemental Essence Shard (Air) rare SJ-DC-EGG Egg Hunt Show
🎕 Dust of Disappearance uncommon SJ-DC-IGC-ECP-04 Cyclone Show
🗵 Devil King High School Uniform (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

☐ Devil King High School Tote Bag (Bag of Holding) uncommon CCC-GSP04-01 Devil King High School: Year One Show
Notes:

The bag is dark blue with grey straps and a strap of metallic fastener at the top that binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.

☐ Decanter of Endless Water uncommon CCC-SEA-01-01 All Good Dead Men Show
Notes:

Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.
Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

☐ Cosmic Elemental Scimitar (Scimitar +2 w/ Strange Material Property that shifts between earth, fire, ice, and lightning) rare SJ-DC-IGC-ECP-05 Behold, Tiamatron Show
Notes:

When held the Cosmic Elemental Scimitar becomes a conduit of cosmic elemental might, capable of unleashing devastating cosmic attacks that harmonize the forces of creation. It is a weapon beyond compare, an artifact a rare item that transcends the boundaries of the elements and connects them to the very fabric of the cosmos. The scimitar’s material chaotically shifts between earth, fire, ice, and lightning sometimes intertwining like a celestial dance, with no visible seam between them, as if the sword itself is an embodiment of the cosmic harmony.