Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Guardian Absorbing Tattoo, Lightning "Tempest's Spark" very_rare SJ-DC-MONSTER-04 Tempest Show
Notes:

Silvery-white fangs glisten with the colors of storms and crackle faintly with lightning.

☐ Wildmane’s Shoes (Horseshoes of a Zephyr) very_rare Played Streamed Game: CCC-AN-03 Winter Wonderland Show
Notes:

Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root.
This item functions as horseshoes of a zephyr (see the Dungeon Master’s Guide).

☐ Ring of Telekinesis very_rare DDHC-KGV-13 Fire and Darkness Show
☐ Rod of Absorption very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
Notes:

6 levels absorbed

☐ Staff of Thunder and Lightning very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Sanctum Amulet very_rare Trade Log Show
☐ Grig Fiddle (Anstruth Harp) very_rare CCC-AN-03 Winter Wonderland Show
Notes:

This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as a instrument of the bards (anstruth harp) (see the Dungeon Master’s Guide).

☐ Ioun Stone of Insight very_rare DDEP3 Blood Above, Blood Below Show
Notes:

This incandescent blue sphere glows with an unearthly white light as it orbits your head, casting odd shadows all around you. To those nearby, these shadows sometimes seem to take on nefarious shapes or perform undesirable things. A description of this item can be found in the Dungeon Master’s Guide.

☐ Belt of Fire Giant Strength very_rare DDEP3 Blood Above, Blood Below Show
Notes:

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master’s Guide

🗹 Harengon’s Freedom (Shortsword +3) very_rare DDAL-EB-04 The Third Protocol Show
Notes:

The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a shimmering dark purple crystal. When wielded, you gain a +2 bonus to initiative if you’re not incapacitated.
This item functions as a +3 weapon (shortsword) (see the Dungeon Master’s Guide).

☐ Daphnaie Armor (Hide +3) very_rare DDEX2-7 Bounty in the Bog Show
Notes:

This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest.
This item functions as +3 armor (hide) (see the Dungeon Master’s Guide).

☐ Brass Horn of Valhalla very_rare CCC-GSP02-03 Maladomini Unleashed Show
Notes:

The spirits summoned by the horn look like earth genasi warriors with stone flesh, wearing gold armor. Each spirit has a black five-leaf clover tattoo at the back of their right hand.

☐ Pennant of the Vind Rune very_rare DDAL05-15 Reclamation Show
Notes:

Wondrous item, very rare (requires attunement)
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The Vind (wind) rune appears on its surface, looking almost like a cloud.
Wind Step. As an action, you can fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft.
Comforting Wind. You cannot suffocate.
Wind's Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item—suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
* Armor. The armor is now an uncommon magic item that requires attunement. You can a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on stealth checks, it no longer does so.
* Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🏲 Tyr’s Blessing of Command very_rare CCC-BMG-23 PHLAN2-2 Hatemaster Show
Notes:

Blessing, very rare (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.

☐ Fairy Mushroom Ring (Ring of Shooting Stars) very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giants: Fortress of the Fire Giant King Show
Notes:

This delicate ring is shaped into a circle of miniature red, blue, white, and purple mushrooms, and glows with its own inner light. Whenever a charge is expended for another property, a swarm of harmless, multicolored dragonflies appear in your space and fly about for 1 minute.
This item functions as if a ring of shooting stars (see the Dungeon Master’s Guide)

🗹 Tome of Understanding very_rare DDHC-RoT Rise of Tiamat Show
☐ Fish Suit very_rare SJ-DC-TRIDEN-MYKE-01 - Every Breath You Take Show
Notes:

This suit is very robust, and though there are signs of corrosion, they are all cosmetic. It is made from materials not native to Toril, giving it increased insulatation. It has the Temperate property.

☐ Naerth’s Planar Compass (Amulet of the Planes) very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giants: Fortress of the Fire Giant King Show
Notes:

A tethered compass made of string, wood shavings, and dried mushrooms with a center of brass, this item spins wildly when within 60 feet of a gate or portal to another plane.
This item functions as an amulet of the planes (see the Dungeon Master’s Guide).

☐ The Sacred Texts (Tome of Understanding) very_rare CCC-BMG-14 PHLAN1-2 Enemy of my Enemy Show
Notes:

These parchments contain alien formula that would augment even the greatest minds. As each page is read, it dissolves into raw elemental essence. In addition, as an action, you automatically and immediately detect creatures afflicted by the Chaos Phage (or other slaadi poisoning) within 60 ft. of your person. As an action, you can remove these afflictions by touching the creature.