Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
☐ Orb of the Stein Rune
rare
DDAL05-14 Reeducation
Show
Notes:
Wondrous item, rare (requires attunement)
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
☐ Pennant of the Vind Rune
very_rare
DDAL05-15 Reclamation
Show
Notes:
Wondrous item, very rare (requires attunement)
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The Vind (wind) rune appears on its surface, looking almost like a cloud.
Wind Step. As an action, you can fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft.
Comforting Wind. You cannot suffocate.
Wind's Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item—suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
* Armor. The armor is now an uncommon magic item that requires attunement. You can a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on stealth checks, it no longer does so.
* Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
☐ Figurine of Wondrous Power (Golden Lions)
rare
CCC-BWM-07-02 The Beast Within
Show
Notes:
Wondrous item, rare
These gold statuettes of lions are always created in pairs. You can use on figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t bbe used again until 7 days have passed.
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well.
☐ Flute of Scribing (Instrument of Scribing)
common
CCC-BWM-07-02 The Beast Within
Show
Notes:
This flute has 3 charges. While you are playing it, you can use an action to expend 1 charge from the flute and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The flute regains all expended charges daily at dwan.
🗹 Tome of Understanding
very_rare
DDHC-RoT Rise of Tiamat
Show
☐ Fish Suit
very_rare
SJ-DC-TRIDEN-MYKE-01 - Every Breath You Take
Show
Notes:
This suit is very robust, and though there are signs of corrosion, they are all cosmetic. It is made from materials not native to Toril, giving it increased insulatation. It has the Temperate property.
☐ Amulet of Health
rare
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
This obsidian amulet was given to Tenebris Umbra by Kothys.
When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Defender Scimitar
legendary
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Greatsword of Vengeance
rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Berserker Axe
rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Spear of Backbiting
common
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
Healing Word, Heroism, Plant Growth
☐ Rod of Absorption
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
6 levels absorbed
☐ Staff of Thunder and Lightning
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Cube of Force
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
🎕 Necklace of Fireballs (4 beads)
uncommon
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Phoenix Tear (Elemental Essence Shard: Fire)
rare
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
“The shard shimmer in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely ”
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
☐ Eschantrii Staff (Staff of Adornment)
common
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
“This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. ”
Sentinel. The staff is sensitive to the presence of elementals. This item glows faintly when such creatures are within 120 feet of it.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
☐ Orb of the Stein Rune | rare | DDAL05-14 Reeducation | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
☐ Pennant of the Vind Rune | very_rare | DDAL05-15 Reclamation | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | Show | |||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
☐ Figurine of Wondrous Power (Golden Lions) | rare | CCC-BWM-07-02 The Beast Within | Show | |||
Notes:
Wondrous item, rare |
||||||
☐ Flute of Scribing (Instrument of Scribing) | common | CCC-BWM-07-02 The Beast Within | Show | |||
Notes:
This flute has 3 charges. While you are playing it, you can use an action to expend 1 charge from the flute and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. |
||||||
🗹 Tome of Understanding | very_rare | DDHC-RoT Rise of Tiamat | Show | |||
☐ Fish Suit | very_rare | SJ-DC-TRIDEN-MYKE-01 - Every Breath You Take | Show | |||
Notes:
This suit is very robust, and though there are signs of corrosion, they are all cosmetic. It is made from materials not native to Toril, giving it increased insulatation. It has the Temperate property. |
||||||
☐ Amulet of Health | rare | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | |||
Notes:
This obsidian amulet was given to Tenebris Umbra by Kothys. |
||||||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Defender Scimitar | legendary | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Greatsword of Vengeance | rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Berserker Axe | rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Spear of Backbiting | common | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
Healing Word, Heroism, Plant Growth |
||||||
☐ Rod of Absorption | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
6 levels absorbed |
||||||
☐ Staff of Thunder and Lightning | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Cube of Force | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
🎕 Necklace of Fireballs (4 beads) | uncommon | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Phoenix Tear (Elemental Essence Shard: Fire) | rare | SJ-DC-MONSTER-01 Phoenix | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a sorcerer) “The shard shimmer in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely ” |
||||||
☐ Eschantrii Staff (Staff of Adornment) | common | SJ-DC-MONSTER-01 Phoenix | Show | |||
Notes:
Staff, common |