Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
đč Headband of Intellect
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.
đč Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
đČ Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â +1 Chain Mail
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Bahaghari (Mantle of Spell Resistance)
rare
WBW-DC-ANDL-01 The Petrified Forest
Show
Notes:
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Masterâs Guide.
Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot.
Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather â and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them.
In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as â20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
â Stygian Scale Mail (Smoldering Armor)
common
CCC-GSP02-02 Stygia Untamed
Show
Notes:
Armor (scale mail), common
Wisps of harmless, odorless smoke rise from this armor while it is worn.
This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor.
A copy of the Nightsong Clanâs infernal contract is engraved all over the armor, reminding its wearer to search for the soul of Rem Nightsong and bring it to the Nine Hells.
Bulkawaâs Benevolence (Staff of the Python)
uncommon
CCC-GSP02-02 Stygia Untamed
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawaâs kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
â Wand of Magic Missiles
uncommon
CCC-SKULL01-02 Not All Who Are Lost Should Be Found
Show
Notes:
Wand, uncommon
The entire length of this dark wood wand is laced in a thin line of silver.
đ” Enlightenment (Wand of Pyrotechnics)
common
WBW-DC-MOM-01 One Moment
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.
Minor Property (Language - Loross*)
The bearer can speak and understand a language of the DMâs choice while the item is on the bearerâs person.
*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross is suggested as a suitably ancient language for this Minor Property.
Quirk (Metamorphic)
The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the itemâs use.
â Fabric of Time (Guardian Mantle of Spell Resistance)
rare
WBW-DC-MOM-01 One Moment
Show
Notes:
Wondrous item, rare (requires Attunement)
You have advantage on saving throws against spells while you wear this cloak.
This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
Minor Property (Guardian)
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isnât incapacitated.
Quirk (Frail)
The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
â Dimensional Shackles
rare
CCC-SKULL01-03 Who Pulls the Strings
Show
đč Amulet of Health
rare
Trade Log
Show
Notes:
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it
â Wand of Fireballs
rare
CCC-BWM-07-01 The Beast Beneath
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
đ” Clockwork Amulet
common
CCC-BWM-07-01 The Beast Beneath
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn.
â Opal of the Ild Rune
rare
DDAL05-14 Reeducation
Show
Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while itâs on your person. This item can be found in Storm Kingâs Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fireâs Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opalâs magic to a nonmagical itemâa weapon or a suit of armorâby tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
â Nereid Shawl (Cloak of the Manta Ray)
uncommon
Played Streamed Game: CCC-BMG-13 PHLAN1-1 Sepulture
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn.
When underwater, you always know which direction the surface lies.
This item functions as a cloak of the manta ray (see the Dungeon Masterâs Guide).
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
đč Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
đč Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
đČ Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â +1 Chain Mail | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Bahaghari (Mantle of Spell Resistance) | rare | WBW-DC-ANDL-01 The Petrified Forest | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
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â Stygian Scale Mail (Smoldering Armor) | common | CCC-GSP02-02 Stygia Untamed | Show | |||
Notes:
Armor (scale mail), common |
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Bulkawaâs Benevolence (Staff of the Python) | uncommon | CCC-GSP02-02 Stygia Untamed | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) |
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â Wand of Magic Missiles | uncommon | CCC-SKULL01-02 Not All Who Are Lost Should Be Found | Show | |||
Notes:
Wand, uncommon |
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đ” Enlightenment (Wand of Pyrotechnics) | common | WBW-DC-MOM-01 One Moment | Show | |||
Notes:
Wand, common Minor Property (Language - Loross*) Quirk (Metamorphic) |
||||||
â Fabric of Time (Guardian Mantle of Spell Resistance) | rare | WBW-DC-MOM-01 One Moment | Show | |||
Notes:
Wondrous item, rare (requires Attunement) Minor Property (Guardian) Quirk (Frail) |
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â Dimensional Shackles | rare | CCC-SKULL01-03 Who Pulls the Strings | Show | |||
đč Amulet of Health | rare | Trade Log | Show | |||
Notes:
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it |
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â Wand of Fireballs | rare | CCC-BWM-07-01 The Beast Beneath | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) |
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đ” Clockwork Amulet | common | CCC-BWM-07-01 The Beast Beneath | Show | |||
Notes:
Wondrous item, common |
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â Opal of the Ild Rune | rare | DDAL05-14 Reeducation | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
â Nereid Shawl (Cloak of the Manta Ray) | uncommon | Played Streamed Game: CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. |