Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
🗹 Tome of Understanding very_rare DDHC-RoT Rise of Tiamat Show
☐ Sanctum Amulet very_rare Trade Log Show
☐ Brass Horn of Valhalla very_rare CCC-GSP02-03 Maladomini Unleashed Show
Notes:

The spirits summoned by the horn look like earth genasi warriors with stone flesh, wearing gold armor. Each spirit has a black five-leaf clover tattoo at the back of their right hand.

☐ Naerth’s Planar Compass (Amulet of the Planes) very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giants: Fortress of the Fire Giant King Show
Notes:

A tethered compass made of string, wood shavings, and dried mushrooms with a center of brass, this item spins wildly when within 60 feet of a gate or portal to another plane.
This item functions as an amulet of the planes (see the Dungeon Master’s Guide).

☐ Daphnaie Armor (Hide +3) very_rare DDEX2-7 Bounty in the Bog Show
Notes:

This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest.
This item functions as +3 armor (hide) (see the Dungeon Master’s Guide).

☐ Cube of Force very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Ring of Telekinesis very_rare DDHC-KGV-13 Fire and Darkness Show
☐ Bahaghari (Mantle of Spell Resistance) rare WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide.
Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot.
Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them.
In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Faerie Dragon’s Favor (Mantle of Spell Resistance) rare Additonal Item due to Service Awards Show
Notes:

This cloak appears as scintillating faerie dragon winds. While wearing this cloak, you understand written and spoken Draconic.
This item functions as if a mantle of spell resistance (see the Dungeon Master’s Guide).

☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Figurine of Wondrous Power (Golden Lions) rare CCC-BWM-07-02 The Beast Within Show
Notes:

Wondrous item, rare
These gold statuettes of lions are always created in pairs. You can use on figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t bbe used again until 7 days have passed.
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Phoenix Tear (Elemental Essence Shard: Fire) rare SJ-DC-MONSTER-01 Phoenix Show
Notes:

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.

“The shard shimmer in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely ”
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. 

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Sprite’s Rescue (Ring of Feather Falling) rare Played Stream Game: DDHC-DMM Dungeon of the Mad Mage Show
Notes:

A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you.
This item functions as if a ring of feather falling (see the Dungeon Master’s Guide).

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
Notes:

Healing Word, Heroism, Plant Growth

☐ Greatsword of Vengeance rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Opal of the Ild Rune rare DDAL05-14 Reeducation Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

☐ Berserker Axe rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show