Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
🎕 Keoghtom's Ointment
uncommon
RMH-EP-01 The Grand Masquerade
Show
Notes:
2 charges
☐ Gentleman's Monocle (Eyes of Minute Seeing)
uncommon
RV-DC-LD–01-01 – Step One: Bodies
Show
Notes:
Wondrous item, uncommon
These Crystal lens fits over one eye. While wearing it, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Minor Property: Illusion
The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. While wearing this Monocle the wearer seems to grow a mustache.
🗵 Cloak of Billowing
common
RHM-01 The Final Curtain
Show
☐ A Treatise on Ethical Mutilations
rare
RHM-5 Unexpected Hospitality
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school.
As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the target into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original.
Any friendly creature upon whom a spell from the treatise is cast is momentarily wracked with pain and must succeed on a DC 11 Constitution saving throw or be stunned until the end of their next turn.
☐ Vambraces of the Coiled Serpent
uncommon
RHM-07 The City of Dreams
Show
Notes:
Vambraces of the coiled serpent functions as a coiling grasp tattoo, which is found in Tasha's Cauldron of Everything. This tattoo covers both arms with the image of a coiled serpent with brilliant green scales and fiery yellow eyes. The serpent is quick to anger, however. If a creature grappled by the serpent escapes by making a successful Dexterity (Acrobatics) or Strength (Athletics) check, you take 7 (2d6) fire damage as the beast roars in silent protest and burns with intense heat.
☐ Wan of Fiery Spirits
rare
RHM-08 The Palace of Bones
Show
Notes:
A wan of fiery spirits functions as a brazier of commanding fire elements, which is found in the Dungeon Master's Guide. This large bowl is made of finely glazed ceramic painted with various depictions of malevolent arson. Old cracks have been filled in with gold, creating an impeccably beautiful spiderweb of contrasting art. When used, thick, acrid smoke fills a 10-foot-radius sphere around the bowl, heavily obscuring vision.
☐ Panther's Claw
rare
RHM-09 The Deadliest Game
Show
Notes:
A panther's claw functions as a dagger of blindsight which is found in Waterdeep: Dungeon of the Mad Mate. This dagger is fashioned from the claw of an immense panther, set into a hilt of polished bone wrapped in glossy, black fur. A creature attuned to the dagger gains a penchant for consuming raw, bloody meat.
🗹 Spectral Vambraces
rare
RMH-11 Calling Upon the Dead
Show
Notes:
Spectral vambraces functions as bracers of defense. While wearing these bracers, you pin a +2 bonus to AC if you are wearing no armor and using no shield. These vambraces are fashioned from pitted, rusted iron and have short lengths of iron and leather straps affixed to them. While wearing the bracers, you have disadvantage on Dexterity (Stealth) checks to avoid being heard.
🗹 Starshard
rare
RMH-12 Beneath a New Star
Show
Notes:
Starshard functions as a sun blade (see the Dungeon Master's Guide). Starshard's blade is a jagged, three-foot-long shard of white stained glass that depicts half a celestial creature. It's wrapped with a bloody strip of linen that serves as a grip. If the wielder rolls a natural 1 on an attack roll made with Starshard, they must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🎕 Keoghtom's Ointment | uncommon | RMH-EP-01 The Grand Masquerade | Show | |||
Notes:
2 charges |
||||||
☐ Gentleman's Monocle (Eyes of Minute Seeing) | uncommon | RV-DC-LD–01-01 – Step One: Bodies | Show | |||
Notes:
Wondrous item, uncommon These Crystal lens fits over one eye. While wearing it, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Minor Property: Illusion |
||||||
🗵 Cloak of Billowing | common | RHM-01 The Final Curtain | Show | |||
☐ A Treatise on Ethical Mutilations | rare | RHM-5 Unexpected Hospitality | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a wizard) While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. Any friendly creature upon whom a spell from the treatise is cast is momentarily wracked with pain and must succeed on a DC 11 Constitution saving throw or be stunned until the end of their next turn. |
||||||
☐ Vambraces of the Coiled Serpent | uncommon | RHM-07 The City of Dreams | Show | |||
Notes:
Vambraces of the coiled serpent functions as a coiling grasp tattoo, which is found in Tasha's Cauldron of Everything. This tattoo covers both arms with the image of a coiled serpent with brilliant green scales and fiery yellow eyes. The serpent is quick to anger, however. If a creature grappled by the serpent escapes by making a successful Dexterity (Acrobatics) or Strength (Athletics) check, you take 7 (2d6) fire damage as the beast roars in silent protest and burns with intense heat. |
||||||
☐ Wan of Fiery Spirits | rare | RHM-08 The Palace of Bones | Show | |||
Notes:
A wan of fiery spirits functions as a brazier of commanding fire elements, which is found in the Dungeon Master's Guide. This large bowl is made of finely glazed ceramic painted with various depictions of malevolent arson. Old cracks have been filled in with gold, creating an impeccably beautiful spiderweb of contrasting art. When used, thick, acrid smoke fills a 10-foot-radius sphere around the bowl, heavily obscuring vision. |
||||||
☐ Panther's Claw | rare | RHM-09 The Deadliest Game | Show | |||
Notes:
A panther's claw functions as a dagger of blindsight which is found in Waterdeep: Dungeon of the Mad Mate. This dagger is fashioned from the claw of an immense panther, set into a hilt of polished bone wrapped in glossy, black fur. A creature attuned to the dagger gains a penchant for consuming raw, bloody meat. |
||||||
🗹 Spectral Vambraces | rare | RMH-11 Calling Upon the Dead | Show | |||
Notes:
Spectral vambraces functions as bracers of defense. While wearing these bracers, you pin a +2 bonus to AC if you are wearing no armor and using no shield. These vambraces are fashioned from pitted, rusted iron and have short lengths of iron and leather straps affixed to them. While wearing the bracers, you have disadvantage on Dexterity (Stealth) checks to avoid being heard. |
||||||
🗹 Starshard | rare | RMH-12 Beneath a New Star | Show | |||
Notes:
Starshard functions as a sun blade (see the Dungeon Master's Guide). Starshard's blade is a jagged, three-foot-long shard of white stained glass that depicts half a celestial creature. It's wrapped with a bloody strip of linen that serves as a grip. If the wielder rolls a natural 1 on an attack roll made with Starshard, they must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn. |