Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Rapier +1 uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
☐ Ring of Evasion rare DDHC-SKT Storm King’s Thunder Show
☐ Ring of Lightning Resistance rare DDHC-SKT Storm King’s Thunder Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
☐ Rod of the Vonidod rare DDHC-SKT Storm King’s Thunder Show
Rod of the Vonindod common DDHC-SKT Storm King’s Thunder Show
Notes:

Rod, rare (requires attunement)
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end.
The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.

☐ Scale Mail of Psychic Resistance very_rare CCC-TRI-21 YUL1-6 The Rifts of Madness Show
Notes:

This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.

☐ Sekolah’Thriss, the Sharkskin Cloak common CCC-DES-02-03 Those Who Eat Show
Notes:

Wondrous item, uncommon, unique
Game Abilities. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Appearance. This item is a silvery cloak of cured snake skin, with scales still adorning the outside. The cloak is clasped by a wicked-looking shark tooth.
Lore Divination magic determines this item possesses a dark power. If Legend Lore or similar magic is cast upon this cloak, the caster learns this garment’s ancient history. It is named Sekolah’Thriss, which translates from Sahuagin as “Sekolah’s Fang.” The cloak is rumored to be clasped with one of the shark god’s teeth, shed in combat millenia ago. Sekolah’Thriss still radiates Sekolah’s divine power, an effect noticeable to sharks and sahuagin.
Story Impact. Possession of this item will almost certainly draw the attention of Sekolah and those that follow the dark god.
Magic Item Table. This item in all other ways resembles the Cloak of the Manta Ray and can be found on Magic Item Table B.

☐ Shard of the Ise Rune very_rare DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest.
Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
* Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
* Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.

☐ Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
☐ Slippers of Spider Climbing uncommon DDHC-SKT Storm King’s Thunder Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Trident of Fish Command uncommon DDHC-SKT Storm King’s Thunder Show
☐ Wand of Magic Missiles uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
☐ Wand of Magic Missiles uncommon DDHC-SKT Storm King’s Thunder Show
☐ Wand of Secrets uncommon DDHC-SKT Storm King’s Thunder Show
☐ Winged Boots uncommon DDHC-SKT Storm King’s Thunder Show
☐ Winged Boots uncommon F DDHC-SKT Storm King’s Thunder Show