Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Winged Boots uncommon F DDHC-SKT Storm King’s Thunder Show
🎕 Deck of Illusions (18 cards) uncommon DDHC-SKT Storm King’s Thunder Show
☐ Trident of Fish Command uncommon DDHC-SKT Storm King’s Thunder Show
☐ Brooch of Shielding uncommon DDHC-SKT Storm King’s Thunder Show
☐ Wand of Magic Missiles uncommon DDHC-SKT Storm King’s Thunder Show
☐ Slippers of Spider Climbing uncommon DDHC-SKT Storm King’s Thunder Show
☐ Winged Boots uncommon DDHC-SKT Storm King’s Thunder Show
☐ Mithral Plate uncommon DDHC-MORD-01 Riddle of the Raven Queen Show
☐ Flametongue Greatsword rare DDHC-SKT Storm King’s Thunder Show
☐ Claw of the Wyrm Rune rare DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.

☐ Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Giant Slayer Greataxe rare DDHC-SKT Storm King’s Thunder Show
☐ Rod of the Vonidod rare DDHC-SKT Storm King’s Thunder Show
☐ Figurine of Wondrous Power (Golden Lions) rare DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, rarity by figurine
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.

☐ Gwa’thern Faln rare DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior You gain a +1 bonus to attack and damage rolls made with this magic weapon - which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

☐ Opal of the Ild Rune rare DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
* Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
* Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

🗹 Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
☐ +2 War Pick rare DDHC-SKT Storm King’s Thunder Show
☐ Helm of Teleportation rare DDHC-SKT Storm King’s Thunder Show