Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Censer of Controlling Air Elementals rare DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

While incense is burning in this censer, you can use an action to speak the censer's command word and summon Azare-Gazam as an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
AL guidance https://discord.com/channels/720382370141700156/746114049925972136/859172440339644426

☐ Mace of Terror rare DDHC-KGV-13 Fire and Darkness Show
☐ Serpent's Fang rare DDHC-CM Book of Cylinders Show
Notes:

Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

☐ Instrument of the Bards (Cli Lyre) rare DDHC-CM The Curious Tale of Wisteria Vale Show
☐ Staff of the Woodlands rare DDHC-CM Xantoria Show
☐ Ioun Stone of Awareness rare DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

☐ Ring of Spell Storing rare DDHC-CM The Canoptic Being Show
Notes:

A ring of spell storing that holds the spells bless and revivify.

☐ Iron Bands of Billaro uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

☐ +1 Amulet of the Devout uncommon Purchase Log Show
🎕 Chime of Opening uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.

☐ Lantern of Revealing uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

☐ Boots of the Winterlands uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Requires Attunement
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

☐ Alchemy Jug (Blue) uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Wondrous item, uncommon
(This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 quart of boiling hot tea instead.)
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Boiling Hot Tea 1 quart
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

🗹 +1 Dragonhide Belt uncommon Trade Log Show
☐ Rope of Entanglement uncommon DDHC-KGV-13 Fire and Darkness Show
🗹 Martial Attack Techniques (Flail +1) uncommon DDHC-CM The Joy of Extradimensional Spaces Show
Notes:

Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
One of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

☐ Mithral Splint uncommon DDHC-CM Alkazaar's Appendix Show
☐ Radiance uncommon Wand, uncommon (requires attunement by a spellcaster) DDHC-CM The Price of Beauty Show
Notes:

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Serpent Scale Armor uncommon DDHC-CM Book of Cylinders Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.