Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Lash of Immolation rare DDHC-GSF Giants of the Star Forge Show
☐ Ring of Acid Resistance rare DDHC-GSF Giants of the Star Forge Show
☐ Instrument of the Bards (Cli Lyre) rare DDHC-KGV-13 Fire and Darkness Show
☐ Figurine of Wondrous Power (bronze griffon) rare DDHC-KGV-13 Fire and Darkness Show
☐ Mace of Terror rare DDHC-KGV-13 Fire and Darkness Show
☐ Bracers of Archery uncommon DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.

☐ Mithral Splint uncommon DDHC-CM Alkazaar's Appendix Show
☐ Alchemy Jug (Orange) uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Wondrous item, uncommon
(This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 gallon of soy sauce instead.)
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Soy Sauce 1 gallon
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

☐ Alchemy Jug (Blue) uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Wondrous item, uncommon
(This jug functions as an Alchemy Jug, except that it neither produces acid or poison. It can produce 1 quart of boiling hot tea instead.)
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Boiling Hot Tea 1 quart
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

☐ Radiance uncommon Wand, uncommon (requires attunement by a spellcaster) DDHC-CM The Price of Beauty Show
Notes:

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

☐ Boots of the Winterlands uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

Requires Attunement
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

🗹 +1 Dragonhide Belt uncommon Trade Log Show
☐ Lantern of Revealing uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

☐ Iron Bands of Billaro uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

☐ Valin's diadem (Hat of Disguise) uncommon DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

☐ Eyes of Minute Seeing uncommon DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Rope of Entanglement uncommon DDHC-KGV-13 Fire and Darkness Show
🎕 Chime of Opening uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.

☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show