Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
🗹 Martial Attack Techniques (Flail +1) uncommon DDHC-CM The Joy of Extradimensional Spaces Show
Notes:

Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
One of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

☐ Mithral Splint uncommon DDHC-CM Alkazaar's Appendix Show
🎕 Quaal's Feather Token (Bird) rare DDHC-CM The Book of Inner Alchemy Show
Notes:

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

☐ Radiance uncommon Wand, uncommon (requires attunement by a spellcaster) DDHC-CM The Price of Beauty Show
Notes:

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

☐ Ring of Acid Resistance rare DDHC-CM Alkazaar's Appendix Show
☐ Ring of Acid Resistance rare DDHC-GSF Giants of the Star Forge Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-CM The Canoptic Being Show
Notes:

A ring of spell storing that holds the spells bless and revivify.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

4x Shield, 1x Absorb Elements

☐ Ring of Telekinesis very_rare DDHC-CM Kandlekeep Dekonstruktion Show
Notes:

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

☐ Robe of Eyes rare DDHC-CM The Scrivener's Tale Show
🗹 Robe of Scintillating Colors very_rare DDHC-CM Sarah of Yellowcrest Manor Show
☐ Rope of Entanglement uncommon DDHC-KGV-13 Fire and Darkness Show
☐ Serpent Scale Armor uncommon DDHC-CM Book of Cylinders Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

☐ Serpent's Fang rare DDHC-CM Book of Cylinders Show
Notes:

Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

☐ Staff of Fate very_rare DDHC-CM The Canoptic Being Show
Notes:

Staff, very rare (requires attunement)
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.
If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

☐ Staff of Striking very_rare DDHC-CM The Book of Inner Alchemy Show
☐ Staff of the Woodlands rare DDHC-CM Xantoria Show
☐ Staff of Withering rare DDHC-CM Alkazaar's Appendix Show
☐ Sun Blade rare DDHC-CM The Canoptic Being Show
Notes:

Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.