Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
🎕 Chime of Opening rare DDHC-CM Sarah of Yellowcrest Manor Show
🎕 Chime of Opening uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Crystal Ball of True Seeing legendary DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

☐ Dwarven Plate very_rare DDHC-CM Alkazaar's Appendix Show
☐ Eyes of Minute Seeing uncommon DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Figurine of Wondrous Power (bronze griffon) rare DDHC-KGV-13 Fire and Darkness Show
☐ Githyanki Earring (Earhorn of Hearing) common FR-DC-BG The Flying Flame Show
Notes:

This is a typical earrin that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

🗹 Gloves of Soul Catching legendary DDAO-64 Divinity Rising Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Horn of Blasting rare DDHC-CM Alkazaar's Appendix Show
☐ Instrument of the Bards (Cli Lyre) rare DDHC-KGV-13 Fire and Darkness Show
☐ Instrument of the Bards (Cli Lyre) rare DDHC-CM The Curious Tale of Wisteria Vale Show
☐ Ioun Stone of Awareness rare DDHC-CM The Scrivener's Tale Show
☐ Ioun Stone of Awareness rare DDHC-CM The Canoptic Being Show
Notes:

Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

☐ Iron Bands of Billaro uncommon DDHC-CM-11 Zikran's Zephyrean Tome Show
Notes:

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

☐ Lantern of Revealing uncommon DDHC-CM Book of Cylinders Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

☐ Lash of Immolation rare DDHC-GSF Giants of the Star Forge Show
☐ Longbow +2 very_rare DDHC-CM Alkazaar's Appendix Show
☐ Mace of Terror rare DDHC-KGV-13 Fire and Darkness Show
🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show