Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Jeny's Little Helper (Figurine of Wondrous Power, Ivory Goats)
rare
CCC-DES-01-01 Finding the Rabbit Hole
Show
Notes:
Wondrous Item, rare
The statues are always coated with a gritty film, and smell like rancid goat butter when fey creatures are within 50 feet.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
* The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
* The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
* The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
🗹 Tome of Leadership and Influence
very_rare
Trade Log
Show
☐ Amethyst Lodestone
very_rare
PO-BK2-09 Star Crash
Show
☐ Blast Scepter
very_rare
PO-BK2-07 At Sword's Point
Show
☐ Dwarven Thrower
very_rare
DDHC-DMM Dungeon of the Mad Mage: Level 15
Show
☐ Armor, +2 (Plate)
very_rare
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
This plate is made of obsidian so black it almost seems to draw in the light from its surroundings.
☐ Weapon, +3 (Longbow)
very_rare
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
The wood of this longbow shimmers with blue plaguefire energy and looks tainted, almost rotted. The fletching on any arrow fitted to the bow seems to wilt instantly, though this in no way effects its accuracy or damage.
🗹 Shield +3
very_rare
Trade Log
Show
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37-HULB3-1 The Weakness of Rock
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Jeny's Little Helper (Figurine of Wondrous Power, Ivory Goats) | rare | CCC-DES-01-01 Finding the Rabbit Hole | Show | |||
Notes:
Wondrous Item, rare |
||||||
🗹 Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
☐ Amethyst Lodestone | very_rare | PO-BK2-09 Star Crash | Show | |||
☐ Blast Scepter | very_rare | PO-BK2-07 At Sword's Point | Show | |||
☐ Dwarven Thrower | very_rare | DDHC-DMM Dungeon of the Mad Mage: Level 15 | Show | |||
☐ Armor, +2 (Plate) | very_rare | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | |||
Notes:
This plate is made of obsidian so black it almost seems to draw in the light from its surroundings. |
||||||
☐ Weapon, +3 (Longbow) | very_rare | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | |||
Notes:
The wood of this longbow shimmers with blue plaguefire energy and looks tainted, almost rotted. The fletching on any arrow fitted to the bow seems to wilt instantly, though this in no way effects its accuracy or damage. |
||||||
🗹 Shield +3 | very_rare | Trade Log | Show | |||
🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37-HULB3-1 The Weakness of Rock | Show | |||
Notes:
Wondrous Item, very rare |
||||||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show |