Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ Sword of Vengeance uncommon CCC-BMG MOON 15-2 Forgotten Fealty Show
Notes:

Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.

☐ Bag of Tricks (rust) uncommon CCC-BMG MOON 15-3 Fallen Wonder Show
Notes:

Wondrous Item, uncommon
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Rust Bag of Tricks
d8 Creature
1. Rat
2. Owl
3. Mastiff
4. Goat
5. Giant goat
6. Giant boar
7. Lion
8. Brown bear
This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten.

☐ Cloak of Protection uncommon CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.

🗵 Enduring Spellbook common CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Wondrous item, common (requires attunement)
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
his spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.

☐ Moon-Touched Shortsword common CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”

☐ Eladrin Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

🗵 Horn of Silent Alarm common CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
The otherworldly tone of this horn sounds like the reverberation of clear crystals.
The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.

☐ Javelin of Lightning uncommon CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.

☐ Adamantine Chain Mail uncommon CCC-BMG MOON 5-1 Bloodlust Rising Show
Notes:

Armor (chain mail), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.
The symbol can be removed by hand, but the faint smell of blood can never be removed.

☐ Brooch of Shielding uncommon CCC-BMG-MOON5-2 Bloodlust Contained Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth.

🗹 Robe of Stars very_rare WBW-DC-TEN-02 Festival of Fyre Show
☐ Fulminating Treatise rare WBW-DC-SPA-02 Spa Runner Show
☐ Boots of Speed rare WBW-DC-SPA-02 Spa Runner Show
☐ Trident of Fish Command uncommon CCC-BMG-MOON14-1 Hearts Amiss Show
☐ Pearl of Power uncommon CCC-BMG-MOON14-2 The Lost Seasons Show
Notes:

This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.

☐ Pipes of Haunting rare CCC-BMG-MOON14-3 The Ghosts of Grief Show
Notes:

A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.

☐ Mariner’s Armor (Scale Mail) uncommon CCC-BMG-MOON17-1 Sailors on the Sea of Shadow Show
☐ Immovable Rod uncommon CCC-BMG-MOON17-2 Shed Light, Shed Blood Show
☐ Eversmoking Bottle uncommon CCC-BMG-MOON17-3 Hope Amidst the Ashes Show
Notes:

This eversmoking bottle is in the shape and color of a Shadow Mastiff sitting on its hind legs. When opened, the bottle lets loose a bellowing howl before brimstone scented smoke as black as shadow pours forth.

☐ Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

The backs of these cards are of a woman with gold hair with her finger to her lips as if she’s asking you to keep a secret.

For this adventure, players get the following 6 cards:
(8 of clubs) Orc
(2 of clubs) Kobold
(8 of hearts) Bugbear
(2 of hearts) Goblin
(9 of clubs) Ogre
(Ace of spades) Lich